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Retro Rampage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #162 | 3.891 | 3.891 |
Overall | #289 | 3.802 | 3.802 |
Presentation | #294 | 4.099 | 4.099 |
Originality | #1896 | 3.149 | 3.149 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The classic shoot to move....only you can't control the shooting? Procedurally generated top-down shooter with roguelike elements . We were rushing to submit so there is no tutorial, how to play/item descriptions on the main itch page or in the comments. All art and music created ourselves. Sound effects were borrowed. Hope you enjoy!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Loved it! Mark did say that shoot to move could have been this year's theme, so I was prepared to play at least one of these this year, however I didn't expect it to be this fun.
I love the dungeon implementation, and the clever placing of enemies and corners that prevent you from cheesing them.
Oh, and the music was FANTASTIC.
What an amazing, super polished game! It fits the theme so well too. Highly rated!
Absolutely loved it! Shoot to Move :P xD Great music and art as well! I didn't find anything wrong with it! *thumbs up*
I like it a lot! Firstly, I think the game nails all the basics. The shooting feels good, there's a lot of nice juicy feeling in shooting the enemies, sound effects and music add a lot to making the game feel satisfying, etc, I think overall it's very solidly put together twin stick shooter.
But I just wish I could control my character!
I actually really like the idea of 'you move in the opposite direction to where you shoot' I think that's really interesting, but to me it feels more like a fun novelty that's only fun for a little bit before it starts feeling frustrating.
Here's my suggestion: Make that control mode a temporary power up. Make it so you normally control the character with standard twin stick controls most of the time. Occasionally, give them more enemies than they can handle, and let them optionally go into 'ultra' mode which gives you a much more powerful gun/more projectiles, but you go into the 'move in the opposite direction to where you shoot' mode. I love that mechanic, but I don't think I'd play an entire game with those controls, but if you give the player a powerup while in that control mode it'll feel really good and keep it fresh!
Game is a fun experience, shoot to move is done a lot but I like this twist on the concept which made it a lot better. I think you guys did an awesome job on this! I had a lot of fun playing and the retro-artstyle is really nice.
Wow! This is probably my favourite game of this jam so far. I've tried close to 100 so far. Congratulations.
The graphics and sound design has a bit of an Undertale feel. The gameplay is hard, but it is tastefully so. A lot of 'hard' games punish the player unfairly. But not once when I died in Retro Rampage did I feel like I was cheated by the game. That is hard to get right and I think you did well getting that balanced.
I also liked all the different powerups. It was great fun plowing through the map trying to find more powerups.
Some minor feedback:
Overall great stuff!
Game looks like almost completed. Well done. You should add fullscreen mode.
beautiful level design, enemies and spacing works really well. Will definitely need an intro system to explain a bit, not suire if it was there and I just missed it but being dropped straight in had me really confused for the first few hits :D
wow this is harder then i thought , the music + art seem to go really well , amazing work , good luck :)
Really liked that it was simple and quick to learn and yet had some depth. With some good balancing it can be a very addictive game :) Maybe make it Dead Cells-esque with some power-ups you can save for later runs?
Yeah I think I'm looking at doing a post jam update as there was a load of stuff we wanted to put in but ran out of time. I love dead cells and having something to make subsequent runs easier/more varied is definitely a great shout! Thanks for taking the time to play and I'm glad you enjoyed :)
Reminds me of a GMTK video about how shooting forward can force the player to play aggressively, this manages that by doing the complete opposite. Managing fighting with accuracy or just to dodge bad guys is a lot of fun
I loved the game! very well resolved both in the theme and in the visual that he proposed to do! Good job!
Awesome :) thanks for taking the time to play!
Fun, fast paced, intuitive, good presentation. Had fun figuring out how to avoid enemies and still hit them. Random generation works well.
Thanks for taking the time to play and give feedback :)
I was assigned your game to review on the discord (great idea btw!) but I'm mac only :( I've posted it in the swap channel so hopefully you don't miss out on a review!
This is a neat little rogue-lite game. It's a little bit finicky to play, but I loved the dungeon crawling parts of it! This is definitely really replayable. Good job!
Hey thanks for taking the time to play and give feedback! And yes, it's tricky, I'm definitely not very good at my own game haha. With a bit more time we'd have liked to have introduced a smoother difficulty curve and made earlier floors a bit simpler, but 48 hours is a killer! Glad you enjoyed :)
I like the dungeon crawling element mashed with the shoot-to-move mechanic and the artistic component is solid.
Hey thanks for taking the time to play and leaving feedback. Glad you liked it!
I was excited to find a shoot-to-move game that really felt like it nails that out of control theme. It's cool how different the gameplay feels with such a simple tweak, where I start trying to get myself stuck on walls to regain control. Awesome job with it, it's a very solid execution of a cool concept!
Hey thanks for the feedback and taking the time to play. My best results easily come from the sticking to the wall strategy too! I'm glad you enjoyed the game :)
I really liked the music, art, and gameplay! It was fun to figure out how to move and avoid enemies while still trying to hit them.
I also died randomly when I hit the stairs down while holding the key and had the bazooka equipped. Didn't see what happened there.
Overall: great, fun, little replayable game!
Hey thanks for the feedback, I'm glad you enjoyed playing! I'm thinking of updating the game post jam as there is a ton of bugs in there! Thanks for letting me know about the random death, I'll try and find out why that happens!
I got a solid chuckle from the movement mechanics as soon as I booted up the game. Shoot to move but you can't control the shooting? I'll definitely take it. :P The art style works well to make sure that everything isn't too cluttered on the screen, considering the wall of bullets that you inevitably have to face. The world remains readable even among the chaos, which is always good. Was I good at the game? Absolutely not. Did I still have fun? Absolutely. Nice work! :D
Also, here's some bad fan art for you:
I've been waiting for this, it's made my night! Thanks so much for taking the time to play :)
Very tight controls and enjoyable to play! Various weapon and item types means there's also a lot more to think about when your movement is tied to your shooting.