Neat concept, but the lack of any kind of decision making turned me off a little. The towers don't interact with you at all, which means that you just press E and don't really care about what tower got placed where. All of the towers costing the same as well leads to the very simple gameplay loop of get 5 coins > press E > shoot the enemy closest to the finish.
Something to spice up the gameplay and introduce an element of decision making to the player would go a long way, some suggestions:
* Placing a tower at 10, 15 and 20 coin intervals would place down a stronger tower, letting you decide on many weak towers, or fewer strong towers.
* Towers interact with the player in some way - a tower could give the player a speed boost in its area, give the player more damage when he's around it, generate pick ups or coins that expire over time, making the player want to be near them. Basically anything that would make the player care about what he placed down - not just "more damage that I have 0 influence over anyway"
The intro is neatly done, though, and the graphics aren't too shabby either! Well done :)
Play game
Black Hole Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #387 | 3.655 | 3.655 |
Overall | #455 | 3.661 | 3.661 |
Presentation | #456 | 3.938 | 3.938 |
Originality | #1603 | 3.277 | 3.277 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a BLACK HOLE disrupting and cause defense towers to malfunction and be placed randomly! Also your ship's main cannon is on the fritz and shooting wacky. It's all OUT OF CONTROL~
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Great idea and very well executed. The variety of enemies and turrets keeps the game interesting, a solid 5/5. My only idea would be adding random ship upgrades to buy or collect since your ship can feel more like a coin collecting machine at the end of the game rather than doing anything significant.
Well executed idea :) The first run i did forget somehow about the turret button, so it was hard and i didn't get why. Second run it literally became a bullet paradise ahahah. with that many turrets, by the theorem of the great numbers, at least one turret will kill the enemy.
Very well done.
Really cool tower defence game! Really good idea with you not being able to control the placement of the towers! I love the music and art!I love the range of different types of enemies!
Great work! The variety of towers was nice and I had great fun!
Maybe it would be nice to give the player the control over either what tower is placed or where it is placed. In the current state the decision when and if you should press 'E' felt a bit meaningless.
But overall a great entry and a very nice take on the theme! :)
Hey neat! This is a neat game, I'm honestly hard pressed to find faults. Someone says below that it's unbalanced, but I think you've done brilliantly on the balance. It seems like you get the same amount of coins each run, and part of the fun was having a crazy number of turrets. Even at the end I had enemies coming close to the exit, so the difficulty felt just right.
My one criticism is that the game's 'gimmick' didn't feel fleshed out. Without control over the turrets, there wasn't really much to do other than shoot and go for coins, which is fine, but the game ended up feeling a bit hollow. It'd be more interesting if the player had some agency, perhaps you could pay more to get a better (but still random) turret? Or maybe you let the player move turrets, so the turret type and initial position is random, but the player could then optimise the positioning?
It's still a very solid game, and the graphics are great as ever. And just as a side note, your game page is looking slick!
Hello Justcamh!! As usual thanks for the super awesome comment and feedback :D I like this idea so I will work on it more after I finish my current platform game. I love the move turrets idea and other ideas!! I'll add it to my notes for sure! Thanks again bro~~~ I will checkout your game when I get back to my desktop for sure!
Wow your tower defence shooter game is great! It's a very nice idea relative to the theme. I wonder what it would be like if the tower bullets damaged you (bullet hell). Maybe upgrade the player's power with time as shooting in the end is not so strong. THE MUSIC IS AWESOME. I was jumping on place during the whole game ahah. Nice game, keep creating games!
I was looking forward to this!
Great game to start of my day, I love the audio a lot! :)
Very unique take on tower defense games! Had a lot of fun while playing it, and its very polished! However I do think it would've been a good idea to have a max amount of towers that I could set up, after placing a good number I had everything set and didn't really need to do much. Regardless, this is a great entry, good job!
What a fantastic entry! Really knocked the presentation out of the park, and I really like the hybrid tower-defense gameplay you went for. The pacing is a bit slow and perhaps upping the ships speed but significantly lowering it's health would add a risk/reward dilemma to getting the coins especially as the waves start building up. Great job!
Great presentation and gameplay. I think it would've been better if perhaps maybe the ship got some upgrades along the way. The difficulty/wave ramping felt kinda slow, so maybe a pace increase would've been nice. Otherwise this was fun, good job!
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