Nice idea on the upgrade mechanic! Your entry is also super polished good job overall!
Sarranus
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I enjoyed the gameplay, would have loved to see some more enemies on the screen, it felt like I was most times waiting for new enemies to spawn (Aside from one run where I was positively swarmed with enemies, which felt really good in contrast). I also encountered a bug where I was spawned into the arena without any weapons, which also happened on a room change, was an interesting experience of helplessness in a wavegame :D
With a bit more polish this game would have been really good! Nonetheless good job for delivering what is essentially a complete wave game with progression in the scope of the game jam!
I really enjoyed playing the game, the typing in combination with the clicker mechanic was really engaging. The game unfortunately stopped working after buying some coffee and the writers stopped writing. But I think overall the idea has some potential as a fully developed game. The game was also pretty polished. Overall good job!
Really nice spin on the theme! Interpreting trade routes as loops never occured to me. I really like the aesthetic of your game and the concept is cleanly implemented. Would have loved to see the rules more clearly stated, like for example that a ship can only load 1 item of 1 good so one supply harbor can only satisfy 1 request of its good downstream in one traderun. But I guess the mini metro inspiration implied this was the case. Good job!
I also encountered a bug where adding a trade route with only 1 harbor crashes the map ui.
Great work! I was very impressed with how relaxed the controls of the game felt!
I initially expected frantically pressing buttons on my keyboard, but the idea to make it fully mouse controlled is pretty neat. :)
The game also feels super polished and is presented nicely! Very happy to have stumbled upon your game! :D
The idea to implement the trolley problem as the theme for a game is pretty nice. I also really liked your presentation and the body switching controls. :)
It just didn't feel much like an out of control situation when you are able to move the one piece out of the way. Maybe it would feel more out of control if it would be more difficult or impossible to resolve the situation?
But nonetheless really great work and the game feels super polished in its simplistic presentation!
Great work! The variety of towers was nice and I had great fun!
Maybe it would be nice to give the player the control over either what tower is placed or where it is placed. In the current state the decision when and if you should press 'E' felt a bit meaningless.
But overall a great entry and a very nice take on the theme! :)
Nice game! Great execution of your idea and the overall experience felt very polished!
It would have been neat to have some kind of indicator how far along you are in the level. In my first playthrough I wondered if this is an endless runner type of game for a second and missed one quicktime event in the process. But overall a very cool idea and game! :)



