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Sarranus

23
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1
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A member registered Aug 19, 2016 · View creator page →

Creator of

Recent community posts

Really cool concept! I think the core gameplay loop would really come together if you would have some control over the abilities / the loadout of the ships and some kind of progression.

But overall great work! The game definitely has potential and I really enjoyed playing it! :)

Great game and very impressive content for the 48 hour period!

I personally felt the camera behaviour was a  bit awkward and a continuous camera movement would be more intuitive than the current snapping behaviour. Nonetheless, I really liked the concept and had great fun playing your game. :)

Great work! The game felt super polished and I really liked the presentation!

The amount of puzzles you implemented in the 48 hour period is also very impressive. I had great fun nicely done! :)

Great work! I was very impressed with how relaxed the controls of the game felt!

I initially expected frantically pressing buttons on my keyboard, but the idea to make it fully mouse controlled is pretty neat. :)

The game also feels super polished and is presented nicely! Very happy to have stumbled upon your game! :D

While it may be a weak application of the theme. I really appreciate the work you put into the intro, including all the music and art assets. I quite enjoyed myself headbanging the sh*t out of these lice! :D

Great work! The overall polish and quality is very impressive for the 48hour time window!

The idea to implement the trolley problem as the theme for a game is pretty nice. I also really liked your presentation and the body switching controls. :)

It just didn't feel much like an out of control situation when you are able to move the one piece out of the way. Maybe it would feel more out of control if it would be more difficult or impossible to resolve the situation?

But nonetheless really great work and the game feels super polished in its simplistic presentation!

This was a really nice experience and a great take on the theme!

Would have loved to experience the whole story! :)

Great work! The variety of towers was nice and I had great fun!

Maybe it would be nice to give the player the control over either what tower is placed or where it is placed. In the current state the decision when and if you should press 'E' felt a bit meaningless.

But overall a great entry and a very nice take on the theme! :)

Nice game! Great execution of your idea and the overall experience felt very polished!

It would have been neat to have some kind of indicator how far along you are in the level. In my first playthrough I wondered if this is an endless runner type of game for a second and missed one quicktime event in the process. But overall a very cool idea and game! :)

It took me some time to understand the mechanics and how to read the ui. But this is a very nice take on the theme. Overall a very nice presented and polished game! :)

Very nice game! Super clean presentation and the controls felt pretty good!

It would be nice to have a bit more feedback when you lose life/an enemy hits you. But overall I had great fun! :)

Great game and really nice concept and presentation! :)

I would have loved to see some banter between the characters. 

Really cool concept and neat presentation.

It really felt like every shot was a decision that mattered. :)

Nice game!

The controls feel good and the variety of weapons combined with the casino mechanic motivated me to play several rounds despite failing hard!

It would be nice if you could take some weapons with you to mimic some kind of rng driven progression. :)  

Really nice concept and good execution!

It would be cool if the car would signal where it intents to steer, so that you can solve levels without memorizing the movement of the car. But a very good overall experience! :)

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Snail/10

I think I moved backwards more than forwards in my first round. :)

Art, presentation and obstacles are really neat!

The sculpting is pretty neat and the chainsaw definitely feels out of of control!

Couldn't even get the basic outeline of the wedding cake right. :D

Great game! It worked really well and was quite polished! :)

For me personally the game would feel a bit better if it was a bit faster to give the player a stronger sense of urgency. But you did a very good job with the overall game!

Nice game and really cool presentation! :)

Would have loved to have a bit more hit feedback on the enemies though.

Good Job! Really cool concept and presentation.

Just a note the control scheme (z,x) is a bit awkward on qwertz keyboards. :)

Nice concept and great presentation! Yoho/10

The salt was real with this one. Fits the theme really well though! :)

This game triggered my MMORPG Healer ptsd. Good job and very nice presentation!