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A jam submission

Lost SignalView game page

A game about trying to escape while you are getting more out of control with each keystroke
Submitted by RedTeapot — 6 hours, 44 minutes before the deadline
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Lost Signal's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#554.1244.124
Overall#854.0584.058
Originality#1474.1404.140
Presentation#5233.8843.884

Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can't "un-press" keys you have pressed, so the robot gets more out of control with each keystroke.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page
Submitted

Great little game! Having to use opposing forces to straighten out is a fun puzzle mechanic. Good work!

Submitted

Great Game! Love the simple art, and the many levels you made!

Submitted (1 edit)

Really cool concept and great job on everything! The game felt nice to play, the sounds effect went a long way. I like the quick restarts, at times I did feel like the movement was a little off. Sick game, good job!

Submitted

Very nice execution of this mechanic! Great working on introducing the players new ways to use the core mechanic over several levels. 

And nice little touch on prompting the user to restart when they're stuck.

This could potentially make for some fun co-op gameplay if there were 2 or more cubes!

Developer

Oh, never thought about making it co-op. I'll think about that. Thanks for your feedback, glad you've enjoyed it!

Submitted

I suck at puzzle games, but this one is quite fun!

Very nice!!

Check out my gameplay here:

Submitted

Very well executed. I thought it was incredibly clever. Some of the puzzles felt odd, and I'm not convinced I didn't cheese one of the levels. Otherwise, I really liked it, and would love to see more levels for it.

Developer(+1)

Thanks for your review! Actually, yes, at least three levels are cheesable. Unfortulately, I found it out after the deadline, so I can't fix these. Turns out playtesting is essential to avoid such things (who knew xD). I agree that the levels could use more work.

Glad you've enjoyed it!

Love this one, added it to my favourites collection for this year :)

Submitted

This was frankly solid.  Tight idea, and I think I might be in love with the sounds.

Submitted

Loved this game. Original puzzle gameplay and a nice art and sound style.

Submitted

Yay, I won!

Cool game and a novel concept for puzzles. I dig it.

The levels were fun to solve and not too difficult. And I dig the presentation as well, I like the style.

Submitted

Great level design! I can feel the magic of "I want to do this but I can't do that" puzzle game feel

Submitted

Really nice concept, you managed to create a very smart puzzle mechanic. Good leven designs  too! And presentation overall. Good job!

Submitted

Great jam game, had lots of fun with it. I liked how you kept your mechanic interesting by introducing new submechanics.


A minor complaint: one of the levels in the middle was harder then the others, I felt that that level would be more fitting as final level.

Submitted

Excellent game, actually had fun with this one! Don't have much criticism to be honest, this is a cookie cutter example of being able to do a lot with a little. Combined with interesting art and a catchy song, the polish is perfect. Easy 5 stars, good luck getting into Mark's final video.

Submitted

Great puzzler. You taught the mechanics well, especially cancelling (not a direct input after all, just a consequence), and then explored them with a number of other mechanics. It was fun, *especially* since my own game also used a "keep moving" interpretation of out of control, and yours does a better job at it too :)


My only criticism is that the room size exceeded screen size. The pixel size is small enough that the full map could have been shown at all times. And if that's the only criticism I could have (aside from more levels) you did a great job

Submitted

An awesome game! I like the art and sound effects. The concept is really unique and fits the theme really well. The difficulty curve is basically perfect.

Submitted

OMG. This game is amazing. So simple, but that's the whole strength of it. Love the puzzles, love the concept, love the visual style and the simple background music is even great.

Awesome work!

Submitted

This is one of the best entries I've seen! The puzzles are rewarding once you learn to solve it. Each puzzle teaches you the mechanics that are recur again in the next level but harder. Knowing when to use these techniques is super satisfying for the player when they get it right!

I have but one minor suggestion on the level design. Don't worry, this didn't affect my rating one bit. I think it would be better if the whole level is visible within the screen. It helps players plan and have more foresight of how to solve the problem. I think the restriction of not seeing the entire level doesn't make the game feel better.

Other than that, I appreciate how pressing two opposite directions stops the  block on the grid. It's these little things that make the game great! The controls never got annoying. This so far is the best game I plated where the theme was related to the actual controls but was still addicting to move around.

Submitted

Very clever, really liked the overall mechanic. Your restart mechanic, while a little thing added a surprising amount of polish. Visuals were beautiful and crisp. The speed and control were very nice as well. Well done

Submitted

Clever mechanics, great concept. Great mix of puzzles and action. Detecting when the player is stuck and prompting them to restart was a nice touch and make the game forgiving.

Viewing comments 60 to 41 of 78 · Next page · Previous page · First page · Last page