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Great puzzler. You taught the mechanics well, especially cancelling (not a direct input after all, just a consequence), and then explored them with a number of other mechanics. It was fun, *especially* since my own game also used a "keep moving" interpretation of out of control, and yours does a better job at it too :)


My only criticism is that the room size exceeded screen size. The pixel size is small enough that the full map could have been shown at all times. And if that's the only criticism I could have (aside from more levels) you did a great job