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Cheng-Ju Tsai

116
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5
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4
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A member registered Jun 28, 2020 · View creator page →

Creator of

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Very creative idea! I did way better in the second play through when I learned how to exploit the system.

I think the game might be great to start off with a dummy for you to do the swapping as a tutorial before sending you off for the battle

Great concept that can easily turn into a fast paced roguelike with a constant stream of bombarding information.

Just some thoughts if it were to be developed further.

As the time goes, the effects can become more and more complex, like the ones with trade offs.

I think every once in a while, e.g. after a boss fight, the game can pause for a while for the player to reflect upon their own synergy and see how far they have gone.

Interesting design for throwing the asteroids. I think it'll be great to have asteroids that move in drastically more different speed between each other. So we can do a mix up between different types and surround the ship all in once for a great pay off.

I loved the game! It gave me the good old Nitrome games vibe, with simple yet challenging and intriguing gameplay. I've got nothing to add upon SoysCodingCafe's feedback

I liked the fact that you can go through walls. It was an accident when i was just trying to move around. It caught me off guard, but kinda makes sense since you're superman lol.

Interesting concept. I like the fact that your actions during the night affects your day time.  I feel it would be great if things in day time also affects night time. It'll heighten the stakes in all phases. E.g. the enemies evolve if you don't clean it.

Thanks for playing! The instruction screen was made in the last few hours in the jam lol. All clarity was sacrificed to every pixels in the arts.
I'm glad the game explains itself better once you get into it. I'm warmed that you liked it!

Thanks mate! The support role of taking great focus on other people's need while holding yourself together is what sparked the whole concept.  That is part of my core belief of what makes a person great!
Thanks for liking the game! 

I find it funny that you're the 3rd person in a row to be confused by the control lol. All those arts are my misallocated time that could've went into proper tutorial. Nevertheless, thanks for playing bro. Hope you have a great jam as well!

Thanks for playing! I was trying to pull off a sense of multi tasking among multiple chaos happening altogether.
You have a good point in the sound part. It's my one of my many weaknesses. Hopefully next time I'll come prepared.
I'll amaze you with more next time! 

Thanks a lot for playing! I gotta admit things were pretty rushed lol. The graphic design was freezer food level unprioritized  lol. Thanks for liking the art! I had my soul and blood in and sleepless night in it :)

This is pretty interesting in concept.

I like the fact that the bullet can serve as multi-purpose.

It also gives a challenge as to how far you can sneak into enemies fire line to attack them before you are forced to release the bullet and return to fend your weakly human comrade.

Great job!

same issue here. Iirc, from edit>project setting>player, change the compression setting in webgl tab to no compression or something like glzip to prevent the issue.

Nice and well polished game!

While the metal ones can absorb the meteors like crazy, I like level 5 for the fact that it flipped my head around that the bunnies can die of fall damage just when I felt this is easy.

The solution to the last one is kinda unexpected. While it's an interesting use, a bit introduction to similar concept beforehand in a simpler environment would be great.

I like the indicator. It clearly tells what to expect for player to strategize around. It would be great if the level designer can tune the length, since in the crane level, the contact point was not visible.

I think one great improvement would be to save the player's layout upon each defeat. This would allow players to iterate their mistakes more easily, and make experimentations more accessible.

Other quality of life changer would be to have hot keys to the items, it makes selection quicker and easier. Same for allowing faster prototyping.

All in all, very impressive for the short time frame we have :)

Nice and well polished game!

While the metal ones can absorb the meteors like crazy, I like level 5 for the fact that it flipped my head around that the bunnies can die of fall damage just when I felt this is easy.


The solution to the last one is kinda unexpected. While it's an interesting use, a bit introduction to similar concept beforehand in a simpler environment would be great.


I like the indicator. It clearly tells what to expect for player to strategize around. It would be great if the level designer can tune the length, since in the crane level, the contact point was not visible.


I think one great improvement would be to save the player's layout upon each defeat. This would allow players to iterate their mistakes more easily, and make experimentations more accessible.


Other quality of life changer would be to have hot keys to the items, it makes selection quicker and easier. Same for allowing faster prototyping.


All in all, very impressive for the short time frame we have :)

Thank you! Hope you had fun playing my game

If there's a six in presentation, you get the six.

Even the powerups are tied to an instrument. Nice Job!

Thanks for the suggestions! I would definitely add those into future expansion of this game.

Thank you! I am glad that you had a lot of fun playing my game

incredible presentation! I am having the chills playing it. Glad that I played it in the afternoon.

One suggestion here : the walls could be lit a little more, i get stuck sometimes when running upwards.

Thanks! I'm glad you enjoyed the game

Very fun game! Nice touch that having more bullets hit enemies more, but too much would induce a freezing penalty and more enemies to soak up the bullets a bit.

Thanks for pointing that out! It must be the problem about my work flow. I made the characters with piskel, it's nice for animation, but not as good at building a scene of things and compare their size, the biggest problem is that I did not pay attention to the object sizes in my prototype, which leads to the different scaling of sprites. 

Thanks a lot for the advice! I'm glad you enjoyed my game.

Interesting concept! Curious how it could be expanded, currently, you either go control freak to turn one of the action high or set a good enough ratio and sit back and watch.

Very original idea! I play screeching as the monkey does. Really love the atmosphere that makes a frustration-inducing game very casual to play.

Cute game! I like it that there is weapon that does nothing but a honk

Really nice aesthetic choice, like it as the old console games

Cute game! I think that the health can be changed to probably "patient" of the bunny, and set it to a clearer times left. That may allow you to make longer and more interesting levels

Thank you very much!

I implemented enemy projectiles so that it can compensate for the rising enemy numbers. Originally, I was hoping to create scenarios that you throw those projectiles away from the ship, however, with the current ship behavior, its very hard to dodge bullets.  A lot could be improved.

I'm glad that you had a nice time playing my game.

Thank you! I'm glad you enjoyed my game

Thanks! I'm glad you enjoyed it

You have a good point! I think that if I can make the ship smarter, dodging bullets by itself, i may be able to expand the area to allow for more interesting maneuvers. Thanks for playing my game!

Super cool game! You really starts to cut corners as you try to get good on the game.

I think that the sensors are very well designed, that the easiest to use one : "all sensors" is effective but takes a hell lot of energy. 

I hope other things like reloading could be done this way too, so that the game can ease the player in one step at a time. Maybe giving player strong generators that could handle all auto sensors working and gradually take away the energy supply so that player can take their time getting familiar with the functions and start cutting corners.

once they understand the game, even camera can be cut lol. I hope this can be expanded and go as wild as being able to cut everything in the game if needed.

Thank you! Hope you had fun playing my game

Nice Game! Really liked it that you have a short pause every time the kid gets a coin or after a shield bash. Reminds me of the escort missions in the old days.

A nice concept to force player changing the control schemes to adapt to the situation.

Overall, the graphics are super gorgeous, i love the little robot and the bones in the controller.

Here are several suggestions :

It is an action based game, so I think the movement is very crucial to the game feel. There are several things that can be done. First is to make the dashing snappier, a good example may be how fast a character flies in cuphead. Another thing that happens to me is that i often miss ledges, well probably mainly due to my potato level laptop, but an additional help like the "coyote time" will certainly make it smoother. Secondly, players are like dogs waiting to get a walk in the park, they can't wait to get into the actions. The player projectiles can be set faster, at least faster than player movement, and could use more "hits" on contact with enemy to make it feel more powerful.

The color codes on controller reads very nice. I always know what i am selecting even it is bitten off by the demon. But I think that you could find some ways to shorten the time needed to swap controls, since it may slow down the flow of an action game. For example in may key-binding settings, you click on a button and press the key you want to assign to, or automatically select the nearest button/slot for you to make it easier to swap buttons. If the swapping is very smooth, I think that the timer can really heighten up the challenge and fun to speed run through the levels while fixing your character on the road.

Cute game! The music and the art is so cute while the narrative is horrifying as hell lol.

I think that you can add some expressions of the player when yo successfully prevent your friends death, like fiercely bashing the buttons, that's what i do some times when the controls are out of control

Man, our computers are from different worlds! My game crashed your laptop while yours froze mine LOL sad that I couldn't see what this game has to offer

Thank you! Im glad you like my game