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ShakeSphere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4861 | 2.021 | 2.333 |
Presentation | #5033 | 2.093 | 2.417 |
Overall | #5233 | 2.045 | 2.361 |
Creativity | #5611 | 2.021 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Typically, player controlls the movable character in platform game. However, our game control whole level platforms.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Couldn't get this to load. Disappointed as it sounded great!
It looks really cool but I couldn't get the web version to load. Nice job on the graphics!
Rolls Reversed Bounce! God, guys, what a cool concept, but what a torment to manage what is happening from the computer!) This game is exactly for smartphones, moreover, it seems to me that being a full-fledged game it would really be an ideological and logical development of Bounce into smartphones.
In any case, I had a lot of fun suffering with the mouse, making the ball bounce where it needed to. It's great that you were able to take part in the jam and realize the concept in just 2 days! Good luck in future projects)
P.S. For some reason, the game does not start in the browser, but for everyone who came to this page - you will not regret it if you download it to your computer and still run it)
I'm really sorry, but your local HTML game file won't open. Unfortunately, that means I can't play the game.
WebGL is just the worst :(
same issue here. Iirc, from edit>project setting>player, change the compression setting in webgl tab to no compression or something like glzip to prevent the issue.
The game stops loading for me towards the end at the unity loading screen. There red bar has this text:
Hopefully this helps.