Came back, made it to the final level (the unbeatable one). This game is so good.
- Joe
Criteria | Rank | Score* | Raw Score |
Originality | #69 | 4.483 | 4.483 |
Overall | #540 | 3.770 | 3.770 |
Design | #763 | 3.345 | 3.345 |
Adherence to the Theme | #1069 | 3.483 | 3.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Came back, made it to the final level (the unbeatable one). This game is so good.
- Joe
Unfortunately I have no idea how to work out if making a game is "worth it" or not. You've got a clever enough mechanic that you could expand it to a full game, but it's also a bit niche. The people it appeals to (like me) really love it, so if you're okay making a game for them then totally worth it!
But it seems like an idea that might be a bit too confusing for many people, so would be unlikely to appeal to a broad audience. Ultimately I guess it depends on your motivations for making games as to whether you think it's worth expanding to a full game.
...in short, I don't know. But I loved this.
- Joe
This is very good! I liked the level design, and how the difficulty curve was really adequate. It was hard until I got the "A-ha" moment and that made me feel smart :D Kudos for that :)
All in all, really well done :)
Okay, this is genius, very original, and I am so bad at it. But I was hooked anyway. Take my stars you brilliant person you!
Is this based on an existing board game mechanic , or something completely original? It reminds me of the game of life, with rules about how many cells can be alive and what causes a cell to self destruct, but it's very different from even that. My mind is blown.
- Joe
(also if you feel so inclined to play a game where you don't have to think quite so hard, we'd really appreciate if you checked out ours!)
hey, thanks so much for the feedback, i'm happy you're enjoying this!
i came up with myself but i kind of had the game of life in mind - i was always fascinated with the amount of depth it provides with such a limited ruleset and wondered if i could make an interesting game out of it. there's not a lot here obviously but i think expanding on the idea might lead to interesting game in the future.
i'll happily check your game out!
I think depth and complexity often go hand in hand. In trying to make a game more deep, it usually becomes more complex too. The worst case scenario is a game that's super complex but has no depth. But I think you've got the opposite of that, where the rules are very simple and yet you've still got all this depth. In my mind that's a perfect mechanic for a puzzle game.
it took me a little bit to understand how to play but once I did it was a really solid brain puzzle. Especially when you have to use the cross method and such. I think I made it to the 5th or 6th level and my brain was melting haha. But it was a really cool concept and fun to play with. When I figured out the puzzles I definitely had the AHAH moment where I felt like some kind of genius similar to when I play baba is you.
hey, thanks so much for playing!
i am a big fan of puzzle games so it's great to hear you had one of those moments - personally i love it too when you suddenly realize that you *understand* and not *figured it out* (such as in baba is you or sausage roll) and i was kind of going for that. it's my first attempt to make a puzzle game so your feedback is really appreciated. thank you!
Reminded me of solitaire where you have to have one peg left. Enjoyable although the rule set is perhaps a bit too complex to keep in your head at once, I mean the jumping over thing, having to have one left and the cross disappearing, makes it hard to project ahead more than one move. Always pleased to see a PICO-8 entry though!
thanks for playing!
yeah, like i said before, i am aware of the ruleset being a bit arbitrary and i plan to make things much easier to grasp, as well as to design more levels that would slowly make sure players understand the mechanics. it's probably going to end up totally different but the core idea will still be kind of position-based.
I did understand the game, but it's so hard. Got stuck quickly. Nonetheless, it's amazing how you came up with something like this in 2 days.
Check our game! https://cerosware.itch.io/one-stick-shooter
To be honest I don't really understand what to do. On the second level I got a clone in what I thought was the goal, but nothing happened. Haven't left a rating, but if you let me know what I'm supposed to do, I'll give it another shot.
Minimal graphics that are always pleasant, a puzzle that is difficult enough to occupy your mind, and no major bugs found.
Maybe I couldn't see the focus on the Jam theme very well, but it's still a good game.
Congratulations.
This is a wonderful concept for a puzzle game. Maybe a control scheme based on wasd or arrow keys would be nice?
Puzzle games often teach their mechanics to players by making a level that's impossible to solve if you don't understand the mechanic. But the mechanics in this game are sufficiently complicated that they are hard to guess, making this approach very challenging to design. This sort of stuff requires really good pacing which is hard to polish within a game jam where you can't do a lot of playtesting.
An excellent, original idea. Took me some time to understand the cross deletes things bit, but worth the play
I actually kinda like this puzzle idea where each 'wrong' move you make moves you further away from the goal. It could be some scientist sprained his ankle so he lazily makes clones of himself to move around and leap frog over. It's going to be a bit hard to explain the cross mechanic though, and I think a lot of people won't immediately get it because it seems to be a mechanic that came from nowhere.
thank you for playing and for the feedback!
yeah i get what you mean and i wish i made it more clear. i planned on having more position-based abilities/features but this was the only one that i had to implement. if i continue working on it i'll make sure the mechanics will make more sense on their own.
Very interesting puzzle-game !
At first I was very confused because the "desappear when in cross" is very unintuitive as well as the fact that you can jump over your clone. I think this mechanisms must be more smoothly introduce in easier levels at the beginning of the game ! But once you understood the rules, it become very challenging and interesting as the gameplay is original and you have to figure out some ways to move on the map without leavind behind all your clones !
I still want to solve Observer 2.0 ^^
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