I got 9 Meters, is that good?
Like the idea, but the visuals have really suffered due to the lack of time
Criteria | Rank | Score* | Raw Score |
Originality | #406 | 4.000 | 4.000 |
Adherence to the Theme | #551 | 4.072 | 4.072 |
Overall | #723 | 3.614 | 3.614 |
Design | #1268 | 2.768 | 2.768 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Interesting take on the theme and if this isn't part of a flight simulation it totally needs to be! I think what would be make it feel more challenging is that when you throttle forward the plane also dives down and then you throttle back it tries to get some lift but it's merely impossible because you only have one engine :) Call it "Ultra Challenge Mode" lol
This was fun! I'm horrid at it though... landed about 500 meters off the runway.
The thing I liked most is how logical it feels that you can only turn one way because of the smoke that's constantly blowing out of the engine. Crazy how well that works!
Our game (https://visknut.itch.io/5-rights-make-a-right) also restricts the player to only one rotational direction- the other one. Disclaimer: I don't post our game everywhere, I'm genuinely curious what you think about it since we thought up of the same "only one"-theme :)
Nice! Surprisingly hard to judge the curve: my best was 128 meters. It wasn't clear what the "landing" criteria was? A couple times I landed on the ground and was able to drive around for a full minute or so before it decided that I had landed. Also seeing the vertical beam on the map was confusing one time because of the angle it rendered at: I wonder if there's any way to exclude it from the map view?
I managed to get 33 meters away and I'm happy with that xD. I like the idea of a plane going down and you gotta save it. Maybe it was just the web version but the space with the runway was flickering a lot.
It took a while to get how it works, but it was a fun part of it. It really got me and it was fun to play. I also like that in the end you get the score and not just "win" or "lose"
I like the idea of using shadows and the fog for giving an understanding of where are you go.
This plane is nuts and I like it.
Managing the curve of the trayectory of the plane is tricky as hell, it makes you full comit to your decisions and its a fun challenge, not something i would spend hours with but a nice game to experience at least once and make that damned plane land. Good work.
Wow, that was tricky! I'm loving the 3d. Bringing me back to my Flight Simulator days. Nice work all around!
I like the smoke coming out of your burned engine and the fact that it get's in your face at times. I had problems with the mouse movement controls in the WebGL version since I could only look to the left or almost straight ahead before my mouse left the panel. Not sure what the tactic is to try and get farther? I guess just looping around left until I'm at the correct angle where I can do full gas and slowly rotate to come in line with the runway? After landing it took a bit before the window came up and I kind of clipped into a small slope. Was that intentional? I like the idea of a single engine plane but overall was not sure how to control it or get better. Not to mention that the view problems don't help much
seems really easy, there doesn't seem to be any way to crash. i guess the point is to be accurate but that isn't made very clear off the bat.
Pretty neat, fits the theme very well! The gameplay felt like it was missing something, maybe some other mechanic to deal with such as obstacles or fuel. But the nifty 3d graphics made up for that! And especially good job considering the jam lasted only 2 days.
alright I tried my best to bring the plane to safety. It was hard, and this game actually really makes me appreciate pilots, and that planes have 2 engines b/c this was not an easy task.
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