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A jam submission

A Slime's Chance in HellView game page

One slime, one place, one... Action? Escape Hell by performing only one action at a time.
Submitted by Aescosaurus (@Aescosaurus) — 1 hour, 56 minutes before the deadline
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A Slime's Chance in Hell's page


CriteriaRankScore*Raw Score
Adherence to the Theme#8883.7054.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I liked a lot the idea behind the game. I liked how you applied the "Only one" theme and I think the game is very promising. Unfortunately I couldn't run the game past the tutorial (seems like it's a problem with my PC, not the game) so I couldn't see it with more depth. Anyhow, I really enjoyed it! There are only two things I'd like to point out. First, sometimes the slime sticks to the side of the floor platform, and second, more as a suggestion, something I'd like to do is to be able to control the jump intensity. Other than that, great entry! 4/5 


Thank you!  Others have had this problem as well so you're not alone, might be system dependent.  The movement did end up being kind of wonky, something I can look into improving on next time.  Thanks again!


Nice simple game! The jump mechanic reminds me of Jump King lol. Very good context sensitive controls, does a good job of doing what I intend it to do. Encountered a problem where after a jump the slime might stuck in a wall or the floor. Other than that, simple game made difficult through the difficulty of that jump mechanic, not everybody's cup of tea but it works well, I can imagine some really enjoying mastering it and jumping about all over the place with precision.


Thanks!  Yea I never got the movement just right, that would be something I'd look into fixing if I had more time.


Fun! I felt it was a bit awkward to move around though. Having only "leap into space" as my jump option made getting around quite finnicky. Perhaps if the power behind the jump was determined by the distance between the slime and the cursor, it would be more controllable?


I agree, thank you for the input!

Submitted (1 edit) (+1)

A game that is challenging yet still encourages patience and smart gameplay. We need more games like this!


Excellent twist to have so many commands on the click for a platformer!


I like the red-orange colour and the pixel graphics a ton. Sadly I found that there are some places tile gaps every eight pixel art pixels we very notable. I also found that in rare cases click on the player made the slime jump not light a torch. I think that bug was from click just before the slime stopped moving. You could solve this by allowing the action being done to change as the mouse moves around the screen. When the action is ready to be done, whatever is currently being done will be done. Also, I got stuck in a wall twice, though I could easily escape.


Thank you for the feedback!