Really neat game, but for the amount of enemies on screen i would have liked to have more health than just 3 hits.
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did some testing on a few different pc's i have lying around at various resolutions, i can only conclude what you are experiencing is some sort of freak once in a blue moon issue. I can't seem to replicate it myself
interesting. Its odd tho, the enemies are designed to pretty much force the player to move to a new position amd start shooting, especially the purple charging laser enemy and the kamikaze swarm
this game and its mechanics are pretty good. I just with it had slightly better levels to really make use of them. The issue is that the bouncing is inconsistent at best, especially the corners. Given that this could still be made into a full game.
game is fine, you got a concept and pulled it off well, the only problem with it is a very loose interpretation of the theme. For example, being able to hold only one of the items at once could have really helped
your idea and style are great but execution wise the game is fairly easy, once you realize that the main enemy type aims right for the player its as simple as circle strafing round and round pretty much cheesing the whole game. some randomness in their aim or some kind of movement compensation on their aim would fix this.
i was worried about difficulty, with traditional controls im the kind of player that can take old atari games designed to eat quarters that inspired this one and play for a long while on just one credit. A controller is the way the game was meant to be played, however some bug i missed is forcing only 8 firing angles and not the intended full range of aiming.