Wow what a game. Super interesting controls and fun to play. Love the concept. Absolutely hate the noise after a command gets sent through though haha!
Play game
20 000 Pixels Under the Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 4.738 | 4.738 |
Overall | #13 | 4.524 | 4.524 |
Adherence to the Theme | #25 | 4.714 | 4.714 |
Design | #156 | 4.119 | 4.119 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was so clever, really the perfect game for this jam. I only wish there were more enemy types with more health in the end. I've really nothing negative to say, good job man.
That's a good realisation of "only one" and Morse! I liked that nice atmosphere and sound design. I thought that we would have some rare obstacles to evade, so player needed to move more often, not only for coins or good shooting position. Also, at the max level upper gun had minimum delay, when lower gun didn't change its shooting speed. Is it a bug or do we upgrade only the upper gun?
I want to see a full version of that game, that has a lot of Potench.
Fun game.
It would be nice if I did not have to navigate to the different rooms all the time.
Like maybe just make commands only work to activate a specific room without having to go into the main room all the time.
Other than that, great game.
If you have a moment, check out my game: https://itch.io/jam/gmtk-2019/rate/463297
It's reaaaaally good =)
A little too slow but I enjoyed it!! I was surprised that even the menu was controlled by morse!!
Just wow, one of the best games in the jam I have yet played; You had me pretty invested into the game, I see an enemy get to close, I get the command for the guns wrong, and I start panicking :p
really well executed game you got there, The only thing I was really missing was a soundtrack. ^^
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We made a game as well, check it out if you want to and have a few minutes to spare! ^^
I feel like it was a bit unresponsive, (or my spacebar could be busted but i've never had problems so far). I would hold for a dash then quickly press once for a dot but it would count as 2 dashes, making it quite difficult and at points frustrating for me to play the game.
I still think that its a solid game, i loved the audio, the artstyle and the idea.
As a whole, amazing!
Thank you for your feedback :)
What you described is something we feared might happen and tried to adjust timings to eliminate it - as you experienced, not always successfully - perhaps if we offered an option to adjust them that would help...
BTW: Did you try the Windows build? Compared to WebGL it might be more responsive
a bit easy but i played it all the way til the end so it was pretty good :)
Dividing the sections up wasn't a good idea. It would have been so much fun if there was a simple manual book telling you what each code meant. Memorizing/Mastering it could have been really fun.
This is amazing. Please make it a full game.
Very, very minor nitpicking: Make it so you can shoot enemies close to the middle with both guns cause it can be hard to see whether they are above or below the submarine.
This is a wonderful game. I bounced off it to start with, but trying again I found it really easy to control and enjoy. I will say that I didn't quite get that you could go back and do other things while something was still set. A very nice game. An adjustment for sound effects would be good as the high pitched beeps can grate a bit after a while.
Basically, I loved it. ;)
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CQ KNL DE BJN MSG KNL 1000Z CFM R = Calling Kornel from Benjamin, message for Kornel at 10:00 UTC, confirm receipt
IDEA AMAZING = Obvious :p
ENBET OYFIN DIONYSIA = Captain is insane, has not been reinsured, amputation is considered necessary
SVP CFM R = Please confirm receipt
SIG BJN = Signed Benjamin
73 = Best Regards
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