Perhaps in Nethercard Kingdom II ? ;)
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That's strange... Opera is based on Chrome so it should work the same :(
I've added executable versions, same as WebGL but for Windows and Mac
I know it's a bit of a hustle, but it's an alternative
Would you kindly let me know if it works for you?
Great reimagining of a classic!
When playing I always run out of weapon power (overheating) but thrust power was never an issue - or in other words one felt a bit too punishing while the other didn't play any gameplay role
If we didn't go with the voice control I think that would be the direction to explore, but time restrictions
Perhaps in another version/iteration! ;)
Thanks for playing our game! :)
I know there are issues if you have disabled Cortana or some other Windows services
Sorry, I can't be of more help :(
From the beginning we knew it was an experimental game, even for game jam standards ;)
Good to here it's working for you at least in Chrome
We tested it in the same browser as you have but it Win10 and it's working normally
Not sure why the differences between OS :(
Perhaps it has something to do how they implement WebGL?
BWT: Hope it will get fixed with the new Firefox 73 that just came out :)
Oh, man, it's so satisfying to click on the enemies!
And the time pressure adds nice amount of "hurryness" to the game
One thing is the game looks blur and washed out - not like on the screenshots. Perhaps it starts with non-native resolution?
Thank you for your kind words and for the honest feedback
I think you are right at all counts and like you said it was only three days/48h (Or in our case even less! Since on Saturday evening we had to abandon our originally chosen idea due to technical issues :D )
PS: About your offer with animations - I will redirect it to a friend, but can't promise anything ;-)