I really liked the game!!
But I got a bit frustrated because I always got the buttons wrong and discarded the fish instead of grabbing it ='(
Monetai
Creator of
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the bad and quick solution is to make the materials local to scene in the VFX scenes. The good one is to modify the shader to use instance parameters, then update the code of the controller to use thoses instance parameter and then update all the animations to animate thoses same instance parameters.
I have the same issues with the others packages from Binbun, they're not quite production ready sadly. But it cut a big chunk of work!
Hello!
I loove thoses VFX! But I have an issue, since the animation update the shader of the glow mesh directly it update every glow mesh of every instance of the same VFX at the same time. I either have to duplicate the material or modify the shader and the animations to use an instance uniform.
Is there something I missed?
Not really a hack, but I wrote the ugliest code I never written =)
I used unity for the jam and I used DoTween everywhere for animating stuff and I used lamda as callback to launch other animations.. in one place I have something like 8 nested lambdas in one callback.. this thing is several hundred lines long...




