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Thank you for your feedback :)

What you described is something we feared might happen and tried to adjust timings to eliminate it - as you experienced, not always successfully - perhaps if we offered an option to adjust them that would help...

BTW: Did you try the Windows build? Compared to WebGL it might be more responsive

(+1)

I didn't even notice the Windows build but i have tried it now and it is indeed more responsive! WebGL builds do mess up things like these sometimes :/.  A way better experience this time!

Again, great game!

Awesome! :)