For the bomb problem I had the same idea.
There should be a clear visualization that a bomb is being fired imo. Since they are so useful to block apex of turns and backspam.
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Yeah MTs like Mario Kart. Diddy Kong Racing does not have them.
Crash Team Racing does.
The best kart racers always have their own speed mechanics that they benefit from. The feel of the game as it is now might lend to a more Rally car feel to the karts maybe? More turning and micro adjustments. Getting a good turn to accelerate faster than a rival would be important if you did not have MTs boosting you to max normal speed automatically.
The packed nature of the game feels really good.
I like the tracks so far. How did you balance the multiple choice routes?
Some jump over a gap sections might be fun.
Also the rolling bomb/mine thing is kind of cheap lol. No way to tell someone has that.
This game has a lot of potential. It is pretty laggy on integrated graphics though.
I think adding occlusion would really help.
Ability the ability to disable the dynamic lights might also help.
I like the idea of a kart racer with no mini turbo mechanics. But if you are going that route I think the karts should have more speed and possibly more acceleration dynamics.
What kart racers are your inspiration for this? I really like the chaotic nature of srb2kart and think that having more racers on the track would add to the excitement of this game.
Very neat idea.
I would like the game to make me use my shield as a way to kill enemies more often.
I felt that the best strategy was to only use the shield as a defense mechanism as you run forward.
Although I only made it to 300 points lol.
That was an extremely good idea. Kudos.
Please keep the 1 sec timeline switch in future jams.
A few suggestions.
Add coyote time when going off cliffs.
Make character physics a tad floatier.
Make viewing alternate timelines a toggle maybe?
Make outline of main timeline more visible.
Fun game. Did you use Godot?
Fun little game. I feel like the enemy fire was just frustrating though.
Maybe make it where being a different color palette would make me be immune to enemy fire.
Or just limit the amount of enemy gun fire.
If you get a chance, rate my game please: https://itch.io/jam/gmtk-2019/rate/463297
I think I said that wrong lol. I meant one action for all your units.
Doing what every other strategy game has done is boring lol.
We just need some good ideas for moving all your units as one.
Great game. I would like more weapons though. A machete would be fun. Kill monsters easy up close but would easily destroy a lot of blocks if not done right.
Maybe even sticky mines or something lol.
Only glaring thing needed is better platforming.
If you get a chance, check out my game: https://itch.io/jam/gmtk-2019/rate/463297
Thanks! The goal is to infect all ant hills as you get a victory animation. The game does have health right now and you have to hit an enemy twice to infect it. We will definitely be working on these issues in the post jam version.
Hi, I am the maker of the game. I agree completely with you and I will be making a post jam version of this game.
One of the things I wanted to do is make proper keyboard controls for moving and producing ants.
By the way, it tried to fit the theme by making all units act as one. It was suppose to have a story about a fungus infecting ants and controlling them which gave the limitation/advantage of all your ants moving as one. Hence the "only one" part of the game.
Was fun. I would like to see a post jam version with a lot more towers to defend and portals to deal with.
I did not see too big a difference between the weapons. What were their differences besides shot speed and strength?
Good idea. I tried to hint towards what you are suppose to do with the lone ant right next to one of your own.
And I kinda just hoped the player would understand what the enemy ants were doing with picking up mushrooms to take to their hills and reproduce more lol.