When you switch timelines, there is an outline of your original timeline.
At first I did not notice it. So make the outline more vibrant please.
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Very neat idea.
I would like the game to make me use my shield as a way to kill enemies more often.
I felt that the best strategy was to only use the shield as a defense mechanism as you run forward.
Although I only made it to 300 points lol.
That was an extremely good idea. Kudos.
Please keep the 1 sec timeline switch in future jams.
A few suggestions.
Add coyote time when going off cliffs.
Make character physics a tad floatier.
Make viewing alternate timelines a toggle maybe?
Make outline of main timeline more visible.
Fun game. Did you use Godot?
Fun little game. I feel like the enemy fire was just frustrating though.
Maybe make it where being a different color palette would make me be immune to enemy fire.
Or just limit the amount of enemy gun fire.
If you get a chance, rate my game please: https://itch.io/jam/gmtk-2019/rate/463297
I think I said that wrong lol. I meant one action for all your units.
Doing what every other strategy game has done is boring lol.
We just need some good ideas for moving all your units as one.
Great game. I would like more weapons though. A machete would be fun. Kill monsters easy up close but would easily destroy a lot of blocks if not done right.
Maybe even sticky mines or something lol.
Only glaring thing needed is better platforming.
If you get a chance, check out my game: https://itch.io/jam/gmtk-2019/rate/463297
Thanks! The goal is to infect all ant hills as you get a victory animation. The game does have health right now and you have to hit an enemy twice to infect it. We will definitely be working on these issues in the post jam version.
Hi, I am the maker of the game. I agree completely with you and I will be making a post jam version of this game.
One of the things I wanted to do is make proper keyboard controls for moving and producing ants.
By the way, it tried to fit the theme by making all units act as one. It was suppose to have a story about a fungus infecting ants and controlling them which gave the limitation/advantage of all your ants moving as one. Hence the "only one" part of the game.
Was fun. I would like to see a post jam version with a lot more towers to defend and portals to deal with.
I did not see too big a difference between the weapons. What were their differences besides shot speed and strength?
Good idea. I tried to hint towards what you are suppose to do with the lone ant right next to one of your own.
And I kinda just hoped the player would understand what the enemy ants were doing with picking up mushrooms to take to their hills and reproduce more lol.
Yeah the infect button is a bit overpowered. I tried giving the enemy ants more damage but that was way too hard to deal with lol.
There will be a post jam version of the game with improvements made.
If you have any more ideas for improvements, please let me know.