Love the card art! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
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One Card Income's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #264 | 3.941 | 3.941 |
Overall | #391 | 3.912 | 3.912 |
Adherence to the Theme | #531 | 4.088 | 4.088 |
Originality | #673 | 3.706 | 3.706 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This one is fun. I also liked the artwork. But I feel like having only one card bottlenecks the potential.
Thanks! And I do see what you mean, I plan too experiment with the concept further before deciding to increase the hand size. I have a few ideas, such as a pseudo hero power (hearthstone style) that uses cards as fuel (diffrent cards scale the power), A investment system were you can force yourself to redraw a specific card down the line. I dont know if those ideas will work yet but I will need to test then first.
Normally I'm not a huge fan of card games but the only one card per turn makes it very interesting.
I'd like to see this mechanic used in a multiplayer type environment verses another player :D
Thank you! I would love to make it multiplayer eventually or make another similar game that's multiplayer focused, for now I'm going to focus on single player deck building action and see how that goes. I might switch to multiplayer if I find the single player limiting. a multiplayer version has potential to allow for more interesting types of cards!
Neat little game. It felt mostly luck based though.
I would like more available strategy.
thanks! Yeah right now alot of your successes rely on a good start which sometimes you dont get, or worse the enemy's start to strong and steam roll, as of right now its luck based but I'm working on a version where the play has more control and can strategically avoid many of these luck based issues.
Card games aren't something I'm good with, so probably the wrong person playing XD
Still, the concept works really well~ Nice one
Really, really great game.
Played it for waaaay longer than I intended to!
My best was wave 7.
I love this kind of stuff, great job on the UI too! It's hard to get it as polished as you have in 48 hours, props to you!
The core mechanic is a super interesting twist, this is an EXCELLENT solitaire-style TCG.
I want more pls.
I really like your art style. I like these kind of games, mine is also hand painted :)
The rules of your game are easy to understand and allow a huge variety of strategies. It's fun to play. Since the second wave it appeared to be a bit too difficult. Maybe you should slowly increase difficulty.
The first TCG I've learnt without reading the instructions. This has lots of potential. Excellent!
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I don't like playing card games, but this game is really addictive and for me. The idea of one card and selling mechanics give some tactical aspects in gameplay. Well done.
a lot of depth for such a simple mechanic ! good game. I really think this could actually be turned into a full on game :) Add a little bit of shine and why not a bit of roguelike element in there it it would be perfect
I have been playing a bit more and I was thinking that maybe it would be cool to be able to access the deck somewhere to be able to build up strategies overhead. That way it feels a bit less random, even if I must I like the "randomness" element to it as well, which you need to anticipate and so on.
Pretty fun overall. I liked the little sounds and overall how it played. It got pretty hard pretty quickly though.
Clever idea, I'm not a fan of card games, but LOOK AT ALL THOSE HAND DRAWN CARDS!
Sorry for late response! But my brother had some Copic markers lying around so that is for the color, and I inked with pen. As for how I got them onto the computer, I uh took pictures on my phone and then emailed them to myself (it was kinda a quick fix sort of solution). Its not a elegant solution for sure, but it worked for the Jam. It save time since I did not need to animate
Interesting take on card games. It has simple yet potentially deep mechanics. I think the ideal format for such a game is mobile. Played couple of times and couldn't make it to Wave 3 :( Good luck!
thanks, if I do work on a full version there is good chance it will be mobile. Regarding the potentially deep mechanics I agree, more so than I initially thought there is alot of little strats to smooth out a run, like selling 1 hp units since they are worth full gold value or having an archer shoot one unit then block another. I think for now tho the depth is held back by the amount of RNG so that's something I wish to fix. Thank you so much for the play
I like this! Despite the limitations, there is always multiple things that you can do in a turn and it requires forward thinking, could I have afforded the Knight if I had sold that last Archer card? I think that it would have been improved if allowed us to see what the cards are before the game, or possibly have a card that lets you see the next card to make it more tactical!
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