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One Card Income's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #264 | 3.941 | 3.941 |
Overall | #391 | 3.912 | 3.912 |
Adherence to the Theme | #531 | 4.088 | 4.088 |
Originality | #673 | 3.706 | 3.706 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the card art! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
Thanks you so much! Always great to watch someone play.
This one is fun. I also liked the artwork. But I feel like having only one card bottlenecks the potential.
Thanks! And I do see what you mean, I plan too experiment with the concept further before deciding to increase the hand size. I have a few ideas, such as a pseudo hero power (hearthstone style) that uses cards as fuel (diffrent cards scale the power), A investment system were you can force yourself to redraw a specific card down the line. I dont know if those ideas will work yet but I will need to test then first.
Great game, had so much fun!
Thank you! Glad you enjoyed it :D
Normally I'm not a huge fan of card games but the only one card per turn makes it very interesting.
I'd like to see this mechanic used in a multiplayer type environment verses another player :D
Thank you! I would love to make it multiplayer eventually or make another similar game that's multiplayer focused, for now I'm going to focus on single player deck building action and see how that goes. I might switch to multiplayer if I find the single player limiting. a multiplayer version has potential to allow for more interesting types of cards!
Neat little game. It felt mostly luck based though.
I would like more available strategy.
thanks! Yeah right now alot of your successes rely on a good start which sometimes you dont get, or worse the enemy's start to strong and steam roll, as of right now its luck based but I'm working on a version where the play has more control and can strategically avoid many of these luck based issues.
Card games aren't something I'm good with, so probably the wrong person playing XD
Still, the concept works really well~ Nice one
No everyone's thing so it's no problem, still glad you played though! It's great to get perspective from people less "into" a genre. Thank you
Really, really great game.
Played it for waaaay longer than I intended to!
My best was wave 7.
I love this kind of stuff, great job on the UI too! It's hard to get it as polished as you have in 48 hours, props to you!
The core mechanic is a super interesting twist, this is an EXCELLENT solitaire-style TCG.
I want more pls.
Good work! Wave 7 is the furthest I can get in that version as well and I'm glad to hear you played it for a while, honestly it's the best compliment.
Haha, no worries. I'll have to show it to my brother too, he loves this stuff
I really like your art style. I like these kind of games, mine is also hand painted :)
The rules of your game are easy to understand and allow a huge variety of strategies. It's fun to play. Since the second wave it appeared to be a bit too difficult. Maybe you should slowly increase difficulty.
Thanks! Hand drawn really saved time for me.
And yeah I've been working on a "Patch version" post jam since the second wave seemed to become a road block for people. Thanks for playing! I'll try to check out your game when I can, but I'm about to go on a 5 Hour drive
oh my bad I check your game out before hand, Haha my bad. Only turn based stealth game I've played in the jam so far, very well executed as well
The first TCG I've learnt without reading the instructions. This has lots of potential. Excellent!
Check our game: https://cerosware.itch.io/one-stick-shooter
Gave your game a go and left a comment it was really good and thank you for playing, I believe its got potential too at least as a small rougelike deck builder, I will be working on it post jam a bit to see what I can do with it and if I still feel the potential with some tweeks.
Nice! I'll follow you to get those update notifications.
I don't like playing card games, but this game is really addictive and for me. The idea of one card and selling mechanics give some tactical aspects in gameplay. Well done.
Thanks! The hope was that selling would give you options outside of just how to play the one card!
a lot of depth for such a simple mechanic ! good game. I really think this could actually be turned into a full on game :) Add a little bit of shine and why not a bit of roguelike element in there it it would be perfect
thank you! I've been thinking about working on this concept alot more, with some of the feedback I've gotten some great ideas on how to smooth out some of the RNG problems and such. If I was to go full on into I would think it would be a great rouge like too.
I have been playing a bit more and I was thinking that maybe it would be cool to be able to access the deck somewhere to be able to build up strategies overhead. That way it feels a bit less random, even if I must I like the "randomness" element to it as well, which you need to anticipate and so on.
If I make it a rougelike I image it as a Deck builder similar to slay the spire, but yeah a deck building mechanic would help alot with helping with the randomness feeling :D
Pretty fun overall. I liked the little sounds and overall how it played. It got pretty hard pretty quickly though.
yeah it's not quite as balanced as I had hoped to make in the jam time, I've been working from time to time on a post jam patch to clean things up and smooth out the game. Thank you for playing!
Clever idea, I'm not a fan of card games, but LOOK AT ALL THOSE HAND DRAWN CARDS!
Haha thank you. They are all hand drawn mainly cause that was the fastest way to get card graphics since my drawing tablet isnt hooked up and I'm still new to digital art as a whole.
how did you do that?
Sorry for late response! But my brother had some Copic markers lying around so that is for the color, and I inked with pen. As for how I got them onto the computer, I uh took pictures on my phone and then emailed them to myself (it was kinda a quick fix sort of solution). Its not a elegant solution for sure, but it worked for the Jam. It save time since I did not need to animate
Interesting take on card games. It has simple yet potentially deep mechanics. I think the ideal format for such a game is mobile. Played couple of times and couldn't make it to Wave 3 :( Good luck!
thanks, if I do work on a full version there is good chance it will be mobile. Regarding the potentially deep mechanics I agree, more so than I initially thought there is alot of little strats to smooth out a run, like selling 1 hp units since they are worth full gold value or having an archer shoot one unit then block another. I think for now tho the depth is held back by the amount of RNG so that's something I wish to fix. Thank you so much for the play
I like this! Despite the limitations, there is always multiple things that you can do in a turn and it requires forward thinking, could I have afforded the Knight if I had sold that last Archer card? I think that it would have been improved if allowed us to see what the cards are before the game, or possibly have a card that lets you see the next card to make it more tactical!
thank you for playing, the hardest part was coming up with a way to make use of a single card in multiple ways so I'm glad that came across, and I like the see into the future card idea! I would like to add more things to lower randomness like this.