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feofentov

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A member registered Apr 25, 2018 · View creator page →

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Neat concept, but currently is very hard. Beat it in 4 or 5 attempts. Exact countdown should be significantly buffed, especialy as it's the only way to restore Energy. 

Would love to see a further development of the concept, like Odd enemies, or enemies that switches between Odd/Even every turn, special types of dices, etc. 

Also some QoL features to consider: make it possible to box select several dices and drag them all on enemies (also show the sum of the selected dices); add sorting button for dices so it's easier to evaluate your possibilities.

And keeping dices not only between turns, but between rooms as well would be cool. Maybe as a perk or something.

Art is great, though the final boss looks slightly offensive to me :) 

Overall, great work!

Great concept! The only thing I didn't get is that enemies won't hurt you if you step on the same tile at the same time, and the last level heavily relies on that. Also the first level could explain main mechanics better, at least that actions are executed on the clock - had to figure that out on myself. Everything else is super fun, worth pushing further as a full game :) 

Short beautiful experience

Great entry! Simple and fun. Love the details like counting your actual sheeps in sleep. I just don't understand why would anyone want to turn off the sheeps' name - it's just such a good touch :)

Cool idea, but once player passes few first levels they get exponentially strong: they are more efficient at killing enemies > doing it faster > has more time at the end of the run > gets even stronger. I think adding a cap on max time stored could help, it can also be upgradable. It may help in maintaining progress steady. But not gonna lie, running at high speed wiping out level with barrage of arrows is kinda fun too.

Liked the concept. On my second run got to the first place and decreased agression almost to 50%, but crashed anyway. 

Nice art and fun narrative, but I didn't get why should I spend my money to buy stuff for customers :) Anyway, congrats on your first game!

Really great concept, but I find it too complex for such a short experience. For instance, I would expect that repairing and delaying impacts require only to get a correct unit on a tile without spending commands on action, taking into account how difficult it is to get anywhere in time. Also different terrains does not make it more fun. The main issue is that you cannot actually plan anything up front, you can just react on what's coming, and if your engineers or military are too far, well, you cannot do anything. Surely it contributes to the narrative, but for such a complex game having so little control feels frustraiting.

I see two ways how to impove this: 1) make it less complex; 2) give player more turns before an impact to prepare which would make planning possible.

Anyway, very good entry and very impressive for a jam in terms of polish and quality. Good job!

Fun little concept. I think including score in a dream makes it a lot easier. On my first run with a bunch of wake upd I made it to 600+ points, so in my next run I knew I can sleep until at least 600 points scored. I guess the highest score you can get is 1000 in one sleep, but managed to get only 991 points. Anyway, great job!

Not really my genre, but I appreciate lore and characters design.

Great entry, had a lot of fun! Didn't realy get why my perfectly symmetrical rockets tilts to the right, but it didn't stop me to reach the Moo-n. 

Cool puzzle platformer. And very challenging too. The most tricky part for me was an inertial stop after time is over for a guy. Took some time to get used to it and plan its jumps properly. Also it was a bit confusing that progress ring is filling for a minimal amount with a constant speed, but decrease speed depends on time you wind up to it. Surely there should be a better UI solution for this.

Overall good entry. And extra points for a clockwork interpretation of a theme)


For some reason dice count substracts twice when using a die: first on pick-up and second on landing.

Really cool relaxing game. I like it doesn't have a moves counter, perfectly fits the idea. I totally agree with such a high ratings. Good job!

Thank you for feedback! It was the first time I work with NavMesh and buildings have NavMesh Obstacle on them, but it still works kind of bad. 

Thank you for feedback! We are glad you like the idea) 

Thank you for playing and including it in compilation!  :)

There is a winning tactics: keep clicking until enemy drop the defense) Good luck!

Nice little game. I wish push force be reduced and enemies push me as well, so it can be a real fight Smash Bros-style. Good luck!

Cool and fun TD. Like the art style and characters. Good job!

Interesting idea. Web version is a bit laggy and controls aren't that sharp as it required from platformer. But I like puzzle side of the game, not only memorizing the dangers. Good luck!

Nice idea but not challenging enough. I'd recommend you to focus on figures with more complex shapes where you need to think how to put blocks. Good luck!

Sorry, I couldn't understand how to play :(

Thanks for your kind words)

Thank you for playing and feedback!)

That was an interesting experience you may be sure) Thank you!

I really like the idea of having only one building active at time. I understand that idea came from "TBS with one cell", but for convenience it'd be better to show it as  different buildings with only one active. Nevertheless, good luck!

Cool swarm simulator) I like controls and visuals. Though, I'm not sure how it fits the theme. Good luck!

Nice and fun idea) I stuck in walls several times, but it's 48 hours jam after all) Good luck!

It feels a bit buggy at first, but as you play further you get this speedrun feeling. Fun game) Fix gravity, please. Good luck!

Good idea. Saw the similar game at the Mark's stream yesterday. I am surprised that there are so many unique ideas made by different people) I'd recommend to you to look at more hand-made levels rather than randomly generated. And make some indication of where 1 is (first thing I think of is a light beam from 1, so you can see it even if it's on the opposite side of dice). Good luck!

Cute puzzle-platformer) Art is cool as always. I like the option to stop before obstacles to adjust timing. Good luck!

I like the graphics and aesthetics. I couldn't die though, so it feels simple. Also I hope spikes will kill skeletons, but they just avoid them. Good luck!

Nice meta-game) It crushed at the end and I'm not sure if it was intended. But still I feel some Undertale vibes. Good job!

The concept of making different movents depending on button state (one press, hold, release) is interesting. The game lacks some smooth and polishing. The hit areas of enemies is too big, usually it doesn't let you to dash in time. And aimig is extremely hard. I wish bullets fly in all directions while I'm rotating. Good luck!

Tiny but smooth and polished mind-bending puzzle. Love it) The most fascinating thing is that you start to think in this space by the end of walkthrough. Good job!

Nice idea for endless runner. Already suitable for mobile. Good luck with this one!

Really cool implementation of One Tower Tower Defense. I like small design decisions that makes this game stand out among others, like you are always occupied with collecting gems while tower is shooting and time stops when you upgrade it. Very clever) Good luck!

New filters are very cool! And reporting broken games seems an awesome idea.

If you don't mind, I'd like to share some thoughts on submission process regarding UI. The only thing frustrated me was that our game didn't show  up in the list of my existing games on itch.io for submission. I thought it was due to server issues, tried to refresh page and other stuff, but it didn't work. It took me a while when I undestand that pressing "Add new project" button automatically submit game to jam and our game is already submitted. So it would be perfect to show already submitted game in the list of existing  games for submission (if it's not a bug of other kind). 

Thank you for your work!