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Tornado Assassin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Overall | #1006 | 3.367 | 3.367 |
Originality | #1078 | 3.300 | 3.300 |
Design | #1637 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept of making different movents depending on button state (one press, hold, release) is interesting. The game lacks some smooth and polishing. The hit areas of enemies is too big, usually it doesn't let you to dash in time. And aimig is extremely hard. I wish bullets fly in all directions while I'm rotating. Good luck!
Thanks for the feedback :)
This was fun, i really like the concept you were going for with this and the art-style and sound design work really well.
If i were to have any constructive criticism, it would probably be that it is too hard to turn your character, small adjustments are very hard since you jump a ton immediately and large adjustments are hard since you accelerate so much.
But fix those and i think this would be even more fun.
I agree completly with the criticism. Thinking back on it I feel like alot of these issues could be solved if I involved the mouse in some way. Thanks for playing!
it was really hard to hit the enemy but cool idea
Thank you!