The concept of making different movents depending on button state (one press, hold, release) is interesting. The game lacks some smooth and polishing. The hit areas of enemies is too big, usually it doesn't let you to dash in time. And aimig is extremely hard. I wish bullets fly in all directions while I'm rotating. Good luck!
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Tornado Assassin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Overall | #1006 | 3.367 | 3.367 |
Originality | #1078 | 3.300 | 3.300 |
Design | #1637 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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