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thanks, if I do work on a full version there is good chance it will be mobile. Regarding the potentially deep mechanics I agree, more so than I initially thought there is alot of little strats to smooth out a run, like selling 1 hp units since they are worth full gold value or having an archer shoot one unit then block another. I think for now tho the depth is held back by the amount of RNG so that's something I wish to fix. Thank you so much for the play