Looks like a lot of programming work. Creative puzzles. Well done!
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dripdrop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #464 | 3.933 | 3.933 |
Design | #1128 | 2.933 | 2.933 |
Overall | #1272 | 3.067 | 3.067 |
Adherence to the Theme | #1937 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting. It needs a lot more moving tiles to handle the water imo.
Thanks for the feedback! Trying to make good levels was actually a huge time sink, so I didn't have a chance to make more than 3 basic "learn how this mechanic works" sort of levels- I'd love to take the time to make some more advanced ones with lots of moving tiles and options available to the player going forward
I like the idea, but my laptop cannot press both mouse buttons at the same time
I really like this idea. with more polish and feedback for the player, this could be a really interesting puzzle/tower defense hybrid.
Very cute! Would love to see a more polished version. Like others said, some feedback on if you're actually hitting the bugs would have been nice.
Nice overall idea, but not sure what about it is only one?
Nice physics based game) I wish I had more visual feedback on bugs' health left. On the first level water didn't split at the beginning, so couple of bugs on the right made it to the top. Good luck!
yeah the bugs are a big place where polish is still needed! I'm considering representing their health with the legs popping off as they take damage bug haven't gotten there yet.
As for the water not splitting on the first level, this is intentional, as I wanted as few moving parts/mechanics as possible to teach the player. actually I wanted to remove the bugs from level one entirely and just require you get the water to the bottom, but didn't have time to code in extra victory conditions- so as long as you kill at least one bug you will have enough health the finish the first level. Thanks for playing! :)
This game seemed very interesting but unfortunately my browser could handle the Unity Webgl... Would have been better in executable :)
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