Challenging game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :) https://youtu.be/P5BMwIOWTEc
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Rush or Blast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #712 | 3.913 | 4.375 |
Overall | #797 | 3.540 | 3.958 |
Design | #836 | 3.242 | 3.625 |
Originality | #952 | 3.466 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I found the game idea very interesting. In several moments I felt the despair of having to switch on shooting or moving my ship hahaha. Adding better assets will be great. Good work!
I think, the game has a great feel, it's "juicy" and kind of addicting, although i really miss the player's freedom, (which could come the way you splitted the mechanics,) to deal with each obstacle the way he wants to: i tried dodging the red projectiles, but i had to shield, because they track me through the whole game, I tried shielding the pink obstacles, but i had to shoot them, i even tried destroying them with the red projectiles that were still chasing me, but it didn't work.
These little changes could add so much replay value, maybe consider them? :) It would make the mechanics feel more versitile (but then again, i just love sandbox, and if that's not, what you want, so be it ^^) and let the player think more (and feel less like "Simon says: shoot now", if you know what I mean ;) ), while also giving a possibility of making the connections between the parts more significant (for example if you have no time to switch you need to steer through the minefield, which needs a different skill-level)
you see, I care very much for the game, and would love to see you enhance it's potential :)
It was fun. Graphics and music meshed well with the game mechanic.
I think it would be cooler if you had to switch in real time without getting slow-mo.
a bit more than 20000 highscore, didn't got to see the exact number, i restarted directly i was already smashing key when i died, that would be the worse thing about the game as the concept and design is very good !
Some more patterns, maybe other actions and it'll make a cool game ;)
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