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Calvin Fehl

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A member registered Aug 02, 2019 · View creator page →

Creator of

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I think, the game has a great feel, it's "juicy" and kind of addicting, although i really miss the player's freedom, (which could come the way you splitted the mechanics,) to deal with each obstacle the way he wants to: i tried dodging the red projectiles, but i had to shield, because they track me through the whole game, I tried shielding the pink obstacles, but i had to shoot them, i even tried destroying them with the red projectiles that were still chasing me, but it didn't work. 

These little changes could add so much replay value, maybe consider them? :) It would make the mechanics feel more versitile (but then again, i just love sandbox, and if that's not, what you want, so be it ^^) and let the player think more (and feel less like "Simon says: shoot now", if you know what I mean ;) ), while also giving a possibility of making the connections between the parts more significant (for example if you have no time to switch you need to steer through the minefield, which needs a different skill-level) 

you see, I care very much for the game, and would love to see you enhance it's potential :)

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you did the "Only One" button thing, right? we thought about that too ^^. 

Unfortunately, I think, one hardly knows what to do in the game (starting with which button to press), the lack of movement ability, sure, fits to a turtle's speed, but also slows the pase of the game immensely. The enemy encounters had potential, but  showing the enemy's stamina instead of health made it feel very inconsistent at the beginning, until i got it, showing HP maybe would help here ;). Also, the encounters were really random, and had nothing really to do with where you moved, which made the movement feel pointless too, so, there we are at a downward spiral, unfortunately:/ Try to find ways to get out of that and i would love to re-review the game :) keep up with the good art design and ideas tho :)

Holy moly! You did that in 48 hours? how? ^^ I can only agree with what others said.  But I also think you missed the fokus a little bit, for that you focussed very much on the look and very less on the actual gameplay; :/ Sorry, that I can't give a good rating for the latter

I liked flipping around, and the player feels nice. looking for the pie and dying everytime can get a bit tedious, tbh.  Just implement the "O" for restart pls,  ;)

I actually had a good time for a few minutes, coming from a busy work day, it was the perfect game ^^ But it would be nice, to see more variety in use of the mechanic, maybe in future updates? I'd like to see that :)

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It's a Joke ;) connects with the narrative

Thanks! We are looking forward to improve that :)