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A jam submission

Minute EscapeView game page

A Metroidvania in Only One Minute
Submitted by jermrellum — 3 hours, 20 minutes before the deadline
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Minute Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#2714.3464.346
Overall#5013.8083.808
Design#5893.5383.538
Originality#8603.5383.538

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is a very neat idea.
 Any plans for a post jam version?

Developer (1 edit)

I'll post updated versions to my site: http://notthefuture.com/minuteescape/

Currently working on music and sound, and I might redo the graphics in clay.

Submitted

Nicely done. It was fun but too hard for me xD
Great job.

This game is great! I'm usually bad at games with a strict time limit, but this was one was fun, approachable, and never too frustrating - just stressful at times. I mean, I still haven't beat it, but I also have yet to experiment with the different timings and combinations of power-ups. Anyways, love the concept of a Metroidvania with strict limits on both time and space, very cool.

Submitted

Interesting concept. Really reminded me of Minit! Have you played it? I think an interesting twist would have been if it remembered your power-ups even after you ran out of time.

Give my game a shot if you have a chance! https://itch.io/jam/gmtk-2019/rate/462143#post-884015

Developer

Haven't played Minit, but I saw an image of it when it came out and knew I would definitely want to play it (but I wait like two years to play games after they're out pretty much).  And with some players having difficulty, I thought maybe a good twist would be if you got to choose only one power up to take with you next run, but I only thought of that after the jam ended.

Submitted

Lovely level design with a lot of secrets and complexity.
This definitely bringed back good memories from Super Metroid to me.

Submitted

I am suprised how absorbed by the game I was. I did not manage to finish it unfortunately. It feels a little bit unfinished because of the graphics and lack of any sound but to be fairly honest I think if you fix those - this will be really amazing game :).

Submitted

Really cool! I love how you mixed a platformer with a metroidvania, nice work! I also love how you didn't just slap a minute timer onto your game, you actually incorporated it really well with the story and the mechanics, great work! I think that with some fancier art, sound effects, and a bit more work this could be an amazing full game! Especially if you tweak some frustrating bits like the zig-zag in the room below the starting one. What you have here is a great concept in a fun game, and all it needs is a bit more work and it could be something amazing! I actually really hope that you continue to work on this because I would love to see this with more power-ups, a fuller story, better art and audio! Keep up the amazing work! :D

And it's ok that there are no sound effects or too much art in the jam version! I mean I understand that 48 hours is like nothing, so as long as you have good core gameplay, keep going! :)

Also thank you for replying to my post :)

Developer

Updated version based on some feedback here - now there's nubs when you get to a room on the map, and there's one small platform change which should make the early game significantly easier, since it seemed like a lot of people were getting stuck at the same point.  It's on my site here: http://notthefuture.com/minuteescape/

Also, never mentioned anywhere but still valid in the original: you can use space to jump and shift to dash as an alternate control scheme.  Also you could use WASD and JKL to control the game.

Submitted

We had very similar ideas! I couldn't escape but I had a fun time trying! Very challenging! I loved the implementation of the minimap! Simple but clean! Good job!

Submitted

Such an interesting twist on the genre, really enjoyed it, though I didn't make it very far :)

Submitted

The game is fun, but some elements could be added. For one, seeing how the rooms connect on the map, BEFORE you discover the rooms would make the metroidvania aspect shine through.  (For example, room one having 3 little nubs on the left, right, and lower edges.)  Overall, could be improved, but has a lot going for it!

Developer

Ah yeah, I only thought about that after someone on here said they didn't know what to do after they had wall climb; if there was a nub up on that screen, I think it would have been more clear.  Of course, there are some secrets, so I could only put a nub on clearly visible exits.

Submitted

Of course! many metroidvanias do that! once again though, good game!

Developer

If anyone liked this game, I would recommend trying to go for low% in it.  I designed the thing to have sequence breaking in it, but never actually tested it myself until today, and it was loads of fun breaking my own game.  It actually turns out you can skip even more items than I even thought was possible.

Submitted

Cool game! The farthest I've gotten was getting the Red Key but not really sure the sequence of actions to take to beat the game. I go Dash -> Double Jump -> Time -> Climbing Ability -> Key and die to time. Not sure how the underwater stuff plays into it either haha. But nonetheless, it was really fun trying to figure it out :)

Submitted

Very cool idea. I didn't escape but I did try a few times! Without giving much away (spoiler wise), I found quite a few items ... including a hidden one. I jumped further, dashed, climbed, found some keys, even swam - but it was no good. I couldn't escape :( 

Enjoyed it, good job! 

Excellent work! I spent at least half an hour on many iterations, and still didn't discover everything! Reminded me a lot of Minit's concept. With some worldbuilding and art, this could undoubtedly be a great game!

Developer

That makes me excited to play Minit; I've only seen screenshots and I play games on a 3 year delay (just finished DOOM), so my hype has been built.  Yeah, I'm super jealous of everyone else's impressive art - this game was graphicless rectangles until 4 hours before submission.  Thanks for the comment!