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A jam submission

MICROVANIAView game page

MICROVANIA - A One Screen Mini-Metroidvania with a Twist!
Submitted by Bretton Hamilton, DamonGameDesign — 2 hours, 2 minutes before the deadline
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MICROVANIA's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2254.0714.071
Design#2963.9013.901
Originality#3464.0744.074
Adherence to the Theme#3774.2384.238

Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 80 to 61 of 88 · Next page · Previous page · First page · Last page
Submitted(+1)

This one was good, but I didn't always know where to go. 

(+1)

loved it....so many secrets to explore.  id love fornyou to take more time and really build out this game.  ripe for lore and hunting for secrets!  unbelievable you got it done in 48 hours!!

Submitted(+1)

Your idea of shrinking a metroidvania to one screen feels amazing. I usually dislike to backtrack and seek out secrets on the typically vast maps of this genre, so for me it was like a refreshment. Due to its limited scope, the backtracking never felt tedious and I was more encouraged to look out for the secret gems. 

From negatives I can only point out that with every death my character became more and more hidden in the textures. Nonetheless, it is a small technical problem that, I am sure, you will be able to fix.

Submitted(+1)

An amazing game, I've enjoyed it through! The graphics are awesome, and both the soundtrack and the font kinda fits medieval theme. Great job!

(+1)

such a unique and awesome game! The designers really put some thought and love into this!

(+1)

Super fun lil game! Pretty neat that this was made in only 48 hours. Call me impressed!

Submitted(+1)

Looks very nice! Good job

Submitted

Glad that this genre was transistionend well for this jam. The lighting is really my only main gripe of the game. Otherwise, it was fun to play through and attempt to figure out.

Submitted (1 edit) (+1)

Wow, this game is really fun! And hard...

One thing, though: I find it really hard to see my character, which is especially a problem for the trickier segments. The controls also felt a bit stilted and awkward, and could be improved greatly.

Additionally, I think the "only one life" is a bit annoying; I know it goes with the theme, but I think the "only one level" is enough (I got frustrated after dying a lot and just quit).

All in all, though, this is a fantastic entry! Excited to see what you'll make next. :)

Submitted(+1)

Awesome art style and gameplay! I really like the idea, and I think that it's great for a metroidvaina! 

Nice work! 

Submitted(+1)

I loved the dragon! He made the game really stressful. It was kind of difficult to understand what was going on but I guess that was the point. Overall it was pretty fun to play!

Submitted(+1)

Figuring out how to play this game was satisfying. The dragon got the better of me more times than I'd like to admit but that didn't stop me! Nice entry, cool idea.

If you have time please play and rate my game:

https://itch.io/jam/gmtk-2019/rate/463512

(+1)

Enjoyed playing but quite a few bugs. Couldn't work out how to finish the level - tried jumping and planting a bomb on the dragon and tried running up to the gate at the back.

Definitely has potential if the mechanics are tidied up, especially a subtle camera move to help see the area of the castle you are in more clearly.

(+1)

Cool little concept! Love the one-screen flavour and the idea of having to slowly climb up through the castle's rooms. 

In terms of critique, it could have used a bit more visual highlighting (torches, glowing ladders etc.) of areas since I found myself often lost looking for obscured ladders / platforms in the dark. Was also a bit confused to discover that jumping only unlocked when getting into one specific room. The dragon fire is brutual as well hahaha - maybe more of a 'damage-over-time and you can put yourself out if you get out in time' model would be a bit more forgiving (unless you were going for the hardcore permadeath kinda vibe)!

Altogether a solid submission - great work!

Submitted(+1)

Finished (with all secrets found)!

This was pretty cool!

At first, I thought it was a bit small. But then I got used to size of elements and I've got a lot of fun discovering new objects and find all secrets of the game. Dragon's fire is brutal, and it gives a good oppression feeling.

There's some tweaks to do about the platforming physics and sometimes the timing with dragon is a bit short. Despite all this, it's a good entry and there's a lot content.

Good job! :)

Submitted

Don't think the one screen was a great idea made the game a bit hard to read. The game was fun, the jump was a bit hard to do on controller. I really like everything about the Dragon.

Submitted(+1)

That was pretty good, enjoyed that however it didn't run very well on my PC not sure why but it made it more difficult to play. 

The assets where well done, I'd give you points for those but the jam is meant to focus on design and not take artwork into consideration too much so I'll focus on that.

It is a very well made game and I thoroughly enjoyed, very well done. 

P.S. The dragon was very intimidating, barely wanted to move :D

Thank you so much for playing, sorry to hear the game didn't run well for you. We are continuing to work and polish it and will release an updated version after voting ends, I hope that version runs better for you!

Indeed you are very right not to judge us for art as we did not have an artist but used asset packs instead! 

You can check most of them out here: https://syntystore.com (it saved us a LOT of time to just have models to drop into the game as we pleased!)

Submitted(+1)

AH! That makes way more sense because when I saw those assets all I thought was "WOW they must have spent the entire week modelling, rigging and animating those assets" regardless the gameplay was still solid and I'm glad I played it.

Submitted(+2)

Cool game for such a short jam! Sadly encountered a few glitches but I'm sure you're aware of them already (player stuck in fall animation, player running behind walls or not visible at all)

Oh what just a few more hours would have done to remove those bugs haha! We are working to improve the game still and will release a new and improved version after the jam voting is done, feel free to check back later... and to let me know what new bugs I missed :P 

Submitted (1 edit) (+1)

Really cool looking game, it didn't run so well on my PC but I got an idea of what the game was like.
It's amazing how you're able to make this much in 48 hours, you guys must've stayed up the WHOLE 48 hours to get this done! It looks amazing, and it plays smoothly (From what i can see on the video). Great job!

If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)

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