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A jam submission

MiniatumsView game page

Submitted by Falconovag — 1 hour, 45 minutes before the deadline
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Miniatums's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#704.1724.172
Sound#4202.5522.552
Mechanics#5282.4482.448
Overall#5322.6212.621
Aesthetics#5462.6902.690
Story#5481.7931.793
Fun#5832.3792.379
Music#7721.3101.310

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Made own Game Assets during the Game Jam

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

How I can beat the level and attack enemies?

This game don't appear to have a objetive.

Developer

Hi. At the moment you can only avoid the enemies, the end goal was to be made, but due to time constraints i was not able to complete that. Thanks :)

Submitted(+1)

Very nice game I really liked the sound effects good job :)

Developer(+1)

Thanks for the appreciation :)

Submitted(+1)

nice work, good concept and very in line with the theme. Double jump would be cool to do next maybe? I also would love to squish the little bad guys. good work

Developer

Thanks for the feedback and suggestions :)

Submitted(+1)

Very original and good idea that a tiny world is inside a bottle. It is impressive that you have created everything on your own! You can definitely expand upon this idea, with ships, decks and pirate crews inside bottle levels.

Developer

Thanks for the appreciation and feedback :)

Submitted (1 edit) (+1)

I love the idea that the whole level would take place inside a bottle. And with all the different types and sizes of bottles out in the world, the level possibilities are many! It’s pretty impressive that you soloed a full game and all the assets. Great work!

Developer(+1)

Thanks a lot for the appreciation and feedback :)

Submitted(+1)

Nice game, i like it!

Developer

Thanks for the appreciation :)

Submitted(+1)

Cool game idea that has a lot of potential :)

Developer

Thanks for the appreciation :)

Submitted(+1)

I respect the self-made assets, and the movement felt really good! The inside the bottle setting was really creative, well done!

Developer

Thanks for the feedback and appreciation :)

Submitted(+1)

Cool game, nice idea to have the bottle as part of the level design, really goes well with the theme. Though i couldnt figure out how to go ahead in the game haha, but would love to see more levels and some way for the player to 'break the bottle' somehow :D

Developer (1 edit)

Thanks for the appreciation :). Infact , i did had the idea that there would be a player stomp or a dash action with varying force(force meter indicating for how long the stomp button action was pressed), allowing the player to make cracks at a point in the bottle and then swim out from it earlier, but due to time constraints could not implement that.

Submitted(+1)

That would be really cool!

Submitted(+1)

I think it's really cool that you made all your own assets. I was trying to see if there was a way to win the game but I couldn't figure it out :O Sorry if I missed something obvious. I wish there was a bit of coyote time. Maybe it was there but I didn't notice any there. Really cool though that you made everything yourself :D

Developer

Thanks for the appreciation :). Actually, i wanted to expand the game by adding a cork or cap at the end of the bottle by blasting that out using a puzzle and to jump on top of the bottle and go back to collect a piece and end the game or another idea was to move the bottle as a ship, but due to time constraints, I was not able to implement that.  Currently there is no win condition, i should have added another level once the player had exited the bottle or something similar.

Submitted(+1)

Really funny main character, I love the hair animation when you jump. It is the little details that usually stick with you.

Funny sounds, little guys running around. I really tried to escape through the bottle but kept getting stuck. Let me out! haha

Developer(+1)

Thanks for the appreciation. The player is the prisoner inside the bottle, can't move out ;)

Submitted(+1)

Yeah, but this is a game jam and I was really trying to clip through the walls mwahahaha. Did not work, good job </3

Submitted(+1)

Nice game idea. It has a lot of potential and with some further polishing it would be even better.

Developer(+1)

Thanks for the appreciation :)

Submitted(+1)

Good start to a nice game

Developer

Thanks :)

Submitted(+1)

This is a nice start to what could be a decent platformer.

I also make my own assets during the jam so I know the it increases the challenge because you need to allow time to create the art, sounds, music and the game, all within the timeframe.

As others have said, there needs to be goal to give you a target to aim for, and then you can probably add more levels.  With the concept being close to ships in bottles, you could also add items you need to pick up that look like little sailing ships?  Maybe that's what needs collecting to progress past the cork at the end (when you implement it).

Thanks for the game.

Submitted(+1)

This is a nice start to what could be a decent platformer.

I also make my own assets during the jam so I know the it increases the challenge because you need to allow time to create the art, sounds, music and the game, all within the timeframe.

As others have said, there needs to be goal to give you a target to aim for, and then you can probably add more levels.  With the concept being close to ships in bottles, you could also add items you need to pick up that look like little sailing ships?  Maybe that's what needs collecting to progress past the cork at the end (when you implement it).

Thanks for the game.

Submitted(+1)

THEME wise, you've got a nice idea here - I like the idea of being caught in a bottle holding a miniature ship. I like that you have little pirates running around and I like that you've made these assets all on your own - producing art work at any level (especially if you are not an artist) is always challenging. So good work on this and the setup.  I think a few things to consider would have been:

  • Make the bottle WAY bigger to there is more to explore.
  • Add a ship that has a door and that way you can create another level or two inside the ship
  • Like someone else said, find a way to kill the pirates, even if it means just jumping on their heads Mario style. 
  • Add some cool music - these jams always have composers in the forum that are looking to collaborate. 

Good luck and see you next year hopefully for another GameDev.TV jam.

Developer(+1)

Thanks a lot for your constructive feedback and suggestions. I actually wanted to expand the game by adding a cork or cap at the end of the bottle by blasting that out using a puzzle and to jump on top of the bottle and go back to collect a piece and end the game or another idea was to move the bottle as a ship, but due to time constraints, i was not able to implement that.

Submitted(+1)

Very cool concept!  The visuals are simple but effective, and the idea of the bottle remember me to the ship bottles, I think would be a nice point in that way.

The small enemies roaming around are in strategic points and have a cute design, though it would have been nice to have a way to interact with them beyond just avoiding damage. The platforming itself is basic, but it works, and I can see the potential for more if the idea is developed further. Overall, it’s a promising little prototype with a unique setting, keep it up!

Submitted(+1)

I couldn't quite figure out what to do besides jump around but I love the old school graphics / jump sound. I probably was missing something, I'll definitely give it another go if there was something I didn't figure out 😃

Developer (2 edits) (+1)

Thanks for the feedback :). I actually I wanted to add a cap or a cork at the end to exit out of the Level using a puzzle to force the player out, but ran out of time. You can only move within the level at this point.

Submitted(+1)

Very cute graphics!

Developer

Thanks :)

Viewing comments 20 to 1 of 26 · Previous page · First page