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A jam submission

AUMAnt's Colony - GameDevTV Jam 2025View game page

AUMAnt's Colony is join GameDevTV Jam 2025
Submitted by KhongFire's Games — 4 days, 5 hours before the deadline
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AUMAnt's Colony - GameDevTV Jam 2025's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1194.0194.019
Story#1462.9062.906
Overall#2733.3403.340
Fun#2843.2263.226
Music#3133.1703.170
Sound#3132.9062.906
Aesthetics#3833.2643.264
Mechanics#4212.7362.736

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Retro town - AOHA/Nid ,Cozy Sim Music Pack [Town Life] - Ricardo Cuello ,Ultimate UI Sound Effect Pack [SFX] - JDSherbert ,Heavy_8bit_Explosions_Sounds - Levi Vilas Boas ,Ants and Bugs - ShanDsparil ,Cupnooble - Cup Nooble ,Cute Fantasy - Kenmi ,Explosion Animations Pack - ansimuz ,Explosion Spriteanim Sheet Minipack - Reactorcore ,FREE HUD Pack 2 - Joaov17

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted(+1)

Love the idea of being a little ant running around and having fun!

Submitted(+1)

I had trouble with the controls. The ant almost flew across the screen on me and it took me a bit to figure out the J/K controls and what I was supposed to do with those. Great use of the theme!

Submitted(+1)

I can't seem to run this on my browser and lower screen resolution.  The Unity Engine progress bar does successfully progress and shows the game's title page, but the text is all cut off on the sides and bottom.  Tried to start the game but it doesn't seem to start.  I've been having problems with some Unity games playing in the browser, so it may be an incompatibility with the engine itself.  The audio seems to play without any issue though.

Submitted(+1)

LOL Fun little game!!! I figured out the bugs didnt kill me so in the end I was just headbutting them and sending them flying away from the nest. The sensitivity on the movement was a little bit high for my taste but I felt it almost added to the charm.

Submitted(+1)

nice work, worked well with the theme. very satisfying

Submitted(+1)

I like the nest design, It was cute. And the gameplay is decent. good job bro.

Submitted(+1)

In the last seconds I ran out of fruit but I was able to physically push the enemies away from the nest to save it. :)

The controls felt a bit clunky, using two keys to cycle through abilities and a third key to activate isn't super intuitive. Considering there are four total abilities which can be used, I'd suggest a control scheme more like: Space -> Shoot, J -> Pickup, K -> Summon, and then another key for Settled. It's one more key total, but lets each key do a very specific thing with that key. Alternately, using a mouse's scroll wheel would be more in line with how most games cycle through options.

A nicely put together game in any case!

Submitted(+1)

This was very fun and engaging. Has a lot of potential

Submitted(+1)

Wow that was pleasing.  I was able to finish a tower defense-style game jam.  Usually, these get so hard fast.  I was worried at the end cause it seemed like there were too many bugs.  Other than joypad controls, you just need maybe more variety of sprites graphics.  Great game!

Submitted(+1)

Nice game! Fits the theme perfectly!

Submitted(+1)

I like the game overall, its pretty interesting and with more polish could be super cool! I cannot wait to see what else you make!

Submitted(+1)

This title has so much untapped potential that it honestly makes me a bit sad. Seriously, with a bit more polish, it could’ve been incredibly fun to play. Unfortunately, a few things hold it back from reaching that potential: the ant moves too fast, the projectiles are too slow, and the controls feel quite awkward — these are the main issues. That said, I really like the game, which is why I wish it had been more refined. Still, great work overall!

Submitted(+1)

Nice lil game! Good job!

Submitted(+1)

Nice little game, the controls where a bit difficult I couldn't figure out how to pick things up. Adding the bound keys to the ui would help here

Submitted(+1)

Absolutely loved it, but could not figure out how to pick up the apples after the wave started. It locked me out from everything except shooting so I ran around pushing the cockroaches back with the physics. Buttons were grayed out, could not pick up apples. 

So happy you can do that with the collisions. Won the dame, 0% damage run haha


Submitted

Well done on making a fun game. 

Submitted(+1)

This was fun! The blend of action and strategy, especially the ability to summon allies, added depth to the gameplay. The art and sound design were charming and cohesive. I did find the controls a bit challenging at first, particularly the speed and the J/K cycling for actions. Assigning distinct keys for each action might enhance the user experience. Overall, it's a promising game with a solid foundation, looking forward to seeing how it evolves!

Submitted(+1)

Nice game with some really interesting ideas.  I like that I could directly shoot things but also summon others to shoot for me.  I feel like you could really improve this a lot with just some small tweaks to control sensitivity and maybe a longer shooting range?  Well done.

Submitted(+1)

That was fun. I feel like the waves were pretty balanced and ramped up nicely.

Submitted(+1)

This was fun to play. I'll mirror what others are saying that the controls were a bit too snappy at times making it more difficult to pick up fruit. Overall, a very enjoyable experience.

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page