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AUMAnt's Colony - GameDevTV Jam 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #119 | 4.019 | 4.019 |
Story | #146 | 2.906 | 2.906 |
Overall | #273 | 3.340 | 3.340 |
Fun | #284 | 3.226 | 3.226 |
Music | #313 | 3.170 | 3.170 |
Sound | #313 | 2.906 | 2.906 |
Aesthetics | #383 | 3.264 | 3.264 |
Mechanics | #421 | 2.736 | 2.736 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Retro town - AOHA/Nid ,Cozy Sim Music Pack [Town Life] - Ricardo Cuello ,Ultimate UI Sound Effect Pack [SFX] - JDSherbert ,Heavy_8bit_Explosions_Sounds - Levi Vilas Boas ,Ants and Bugs - ShanDsparil ,Cupnooble - Cup Nooble ,Cute Fantasy - Kenmi ,Explosion Animations Pack - ansimuz ,Explosion Spriteanim Sheet Minipack - Reactorcore ,FREE HUD Pack 2 - Joaov17
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Comments
I enjoyed the game a lot. Nice gradual challenge. Sometimes I got confused with the controls. I wish the choices would be on the number keys or mouse scroll to make me less panicky when I need to change fast.
A really fun concept and I think it can be a great game! Keep going!
That was fun :)
For me the cost to summon was a bit too high, I would have preferred a cheaper and weaker summoned.
That was fun :)
For me the cost to summon was a bit too high, I would have preferred a cheaper and weaker summoned.
Nice game. Good job :)
The controls are a little confusing and the bullets don't spawn sometimes. Other than that, good job!
Kinda unique game when it comes to controls i like it :) and interesting take on the theme a lot of people used the ant theme.
Sometimes I want to move more kicker around haha. It’s a cute game, good choice of mechanics and music overall.
The game works really well, and the sound, music and graphics work well together.
The UI and controls are tricky, particularly the J & K keys to switch mode and I didn't realise for awhile that to carry something I have to "hold down" space.
Good effort, I had fun with this.
Fun idea, great music and sfx fitting really nice. (Well, if you consider the title, we might think if it fits ;) )
UI is simple, yet effective. I don't think there is any info about how many fruits you need to get to build a soldier?
I also disagree a little about the choices you made regarding steering - the WSAD and shooting is obvious, but I'm not sure about the rest - the change between actions feels a little strange to my. Id personally remove the pickup as action, and try to pickup automatically on entering, as it works with delivery of the fruit. But I think I get the idea why it is done like this :)
I think the game needs a little more tuning, but I know from personal experience with this Jam, its something that's not easy to do in a given timeframe. I mean - at first I thought - hey, the soldiers are OP! Than I realised I can fire like a machine gun and I oneshot everything (should it be like that?) while being indestructible ;)
Good use of the Tiny World theme. 🐜 🐜
Fun idea, maybe lower the move speed or increase a bit the pickup range as some apple are very hard to pickup.