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A jam submission

Tiny CompanyView game page

You are the owner of a cozy little shop that specializes in creating custom terrariums for tiny creatures!
Submitted by FoxByte (@Foxbyte_Studio) — 8 hours, 30 minutes before the deadline
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Tiny Company's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#94.5124.512
Story#134.1544.154
Overall#144.2144.214
Theme#204.4634.463
Music#214.0104.010
Sound#243.9103.910
Mechanics#333.8363.836
Fun#933.6873.687

Ranked from 201 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
4

Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/vfx/particles/simple-fx-cartoon-particles-67834 , https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676?srsltid=AfmBOoq-jIydmEVd6qiFY97a1NeNePy4vUf4r53Nq3tAArTSlB9u60Xi , https://assetstore.unity.com/packages/tools/game-toolkits/node-based-dialog-system-249962 ,

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Comments

Viewing comments 20 to 1 of 177 · Previous page · First page
Submitted(+1)

I think I may just be really bad at this type of game, forever damned with a 1star rating haha but yeah I feel it really fits the Tiny World theme though so really well done!

Developer

Thank you for playing our game!

Submitted(+1)

Interesting concept. The physics does not help much here, but I like the idea. Maybe adding water or something that could do some tricks like moving the sand... The most frustrating part is that the soil finished and I have to "take it again".

Developer(+1)

Thank you for the feedback, this is rly valuable to us.
I've already added the water, it was the 3rd element, but it was way to heavy for the WebGL format, maybe in the future if we decide to expand it for a full experience for Steam, then maybe I will add it back in.

Submitted(+1)

What algorithm did you use for the water?

Developer

so water, just like the sand and the dirt, is a ball, a much smaller ball than the sand and the dirt. it is using and simulating its physics through RigidBody2D, with a physics Material 2d that ensures 0 bounciness and 0 friction. 
Then I object pool it to ensure the first burst is not bringing on a huge frame drop and let them sit. The water is captured by another camera, that has slightly smaller resolution to give it a blurry effect. then I apply a shader to it. a shader that takes all the objects in the set layer only, (in this case water but worked the same for dirt, and creates a small outline with all the objects in set layer, once they are close to each other, it looks like a fluid, (the friction you give to it has more or less viscosity ). Then you work a bit with the already existent shader to make it look good.

The issue when it comes to performance, is that in order for the water to behave like watter, it needs to be constantly simulated, and having such small particles, it is hard to have enough and still keep the frame rate. unlike the dirt and sand, where I stop the simulation once they stop moving. so no matter the size of the particle, it is not simulating much ( another nice performance trick we could use from here is to make it a single mesh once the balls stop moving for dirt and sand) .

Hopefully I've responded to your question :D 

Submitted(+1)

You could do a trick and it is to use some cell automata to emulate the water and sand at low resolution. You can give it a pixel art look or maybe use a SDF on shader to give them another look. For the water you will have to run few iterations per frame. But it should be fast enough.

Developer(+1)

yee, I actually thought about that. That was the first thing I tried, but then based on the artistic direction and the overall gameplay direction I tend to cut scope and went back and forward. And I also liked how this feels, not being tight to a grid and all, but yee, that was the first idea. 

Developer(+1)

I grew up with PowerToy so that was literally the first thing I imagined when we decided on the gameplay loop, to go towards that kind of simulation for the dirt, sand, water, even rocks :D 

Submitted(+1)

ohhh PoderTory, I did not know aobut that one. Beautiful! 

Making the game simulation match with the art can be a really hell. That is something only devs know :D

Submitted(+1)

Very cool idea.  It is amazing what you did in such a short time.  The things that stand out for me were the presentation of the dialogue, the sand and soil mechanic and however you managed to create a score for matching the player's creation with the customer's request.  The consistent artwork helps bring it all together. Very impressed!

Developer

Thank you very much for the feedback. We really appreciate you taking your time and playing our game. 

Submitted(+1)

HAHA I shouldn’t quit my day job. But I’m getting better!

Developer(+1)

Thank you for playing!

Submitted(+1)

Fun and chill game, looks very polished. Enjoy the dialogue too... though why did Broski call me 'darling'?!

Developer (1 edit) (+1)

Thank you for playing the game. We are happy you had a fun experience.

The darling thing... It's a bug we fixed a few times. The dialog system we chose seems to be having some problems, We're looking into it ^^

Submitted(+1)

This seems like a cozy game but little did I know I was going to play a rage game lol. The game was so hard for me! But I really really liked the drawings and everything. And I like the game concept. The music is also super chill as well. Really frustrating, in a good way, to get everything in the right position. I tried to slowly lower stuff but it would just fling wildly >:( but fun game lol :)

Developer

Thank you for the feedback. We are glad that you enjoyed it, even if it might have been a little frustrating  (in a good way)  at times.

Submitted(+1)

One of the best and most polished. I liked the Artwork and had fun with the gameplay mechanics.👍🙂

Developer

We are happy to hear that you enjoyed our game!

Submitted(+1)

Really nice game. I like the core idea and the graphics. I was not playing on full screen and I got an object impossible to get on the left side while doing the snail terrarium. Very nice anyway!

Developer

Thank you for the heads up!

We'll have to figure out a fix for the windowed players :D

Developer

We're glad that you gave it a try and you like it!

Submitted(+1)

Took me a while to realise why I couldn't lay the soil a continuous stream at a time was that I have to hover above the terrarium line. After that the game became more fun. Nice concept. Great graphics and dialog.

Developer

We did struggle to make that clear to the player. We must tweak the tutorial to avoid that confusion! ^^

Submitted(+1)

Damn the level of polish is out of this world! Also just the process of pouring soil out is sooo nice!

Developer(+1)

We're glad you like it, we did plan to focus on polishing instead of adding more features! We're glad it paid off :D

Submitted(+1)

It's an adorable game, very funny. Mimicking a picture was easy but adding this clunky mechanics around the objects make it totally challenging and fun. Good job guys ! 

Developer

Thank you! I'm glad you liked the difficulty we went for!

Submitted(+1)

This is a seriously impressive game! Very polished and hilarious at times! One suggestion would be, rather than a "skip" button, have the option to turn off the typewriter text so you can still read the notes from the client but just speed it up a little. Really lovely :-)

Developer(+1)

Thanks for the suggestion! 

The skip button is mostly there for people who are not into the story side of games or that want to try to get a better score from the level selector :D

I believe the typewriter sound is tied to the SFX slider, but a toggle for it in the dialog scene is a great idea! 

We'd  have to think about where to add the text speed adjustment to fit in with the rest of the UI.

Submitted(+1)

Wow! That's a very professionally made game! I'm captivated by the story and stunning visuals! It's a little hard to satisfy customers, but making terrariums is so fun!

Developer(+1)

Thank  you for your kind words! We'll have to balance out the scoring a little more after the jam ends. We tried to make it not too easy but not too hard :D

Submitted(+1)

This is pretty amazing. The UI is incredible, the gameplay systems are great, the artwork is amazing and everything works well together.

Developer

Thank you for the great feedback we really appreciate it!

Submitted(+1)

wow this one looks amazing. Great idea, creating a terrarium based on customers wishes. Love the mechanics, style and dialogue. Great job!

Developer

We're very glad you enjoyed it. We tried to make it as polished as possible! ^^

Submitted(+1)

I love the game!!  it felt really polished to be honest. Only negative I had was I struggled to get 3*, got only one. It felt like it's a bit hard to control that fate of getting 3* and its a lot of luck but the game as a whole is awesome.  Amazing job! :D 

Developer (1 edit)

Thank you for the feedback! 

We did tweak the scoring a little bit not to make it too easy or to hard.

A little tip: you can grab the object in any corner and it should position itself as you would expect.

Good luck in getting the 3*!

Submitted(+1)

Never play game like this genre before. I dont really get how thing work when finishing the level but overall i like it!!!

Developer

We're glad we could contribute with something a little unique to the jam. Thanks for playing!

Submitted(+1)

Great, another career path discovered that I'm not at all suited for. 😂

Never played a game quite like this before. Some interesting strategy in the layering of the elements. Got me thinking.

Developer(+1)

There can never be too many terrarium decorators! haha

Submitted(+1)

Very impressive level of polish. The art, UI, music, and game mechanics all feel so tidy and clean!
My only critique is actually to do with the visual novel element - when you click during the "auto-typing" of a sentence, some lines will properly complete the sentence, while others will skip to the next line of dialogue. But the dialogue itself is very charming!

Overall, a lovely and unique submission idea, amazing job!

Developer(+1)

I'm glad you enjoyed the game! 

Thanks for reporting on the dialog issue - idk how we didn't spot it lol -  we'll look into it.

Submitted(+1)

Lots of features, had some trouble with the controls. Solid entry

Developer

We'd like to improve the tutorial after the jam period is over, Hopefully with some clear-er instructions!

Viewing comments 20 to 1 of 177 · Previous page · First page