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Final Antasy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.659 | 4.659 |
| Overall | #4 | 4.388 | 4.388 |
| Mechanics | #6 | 4.165 | 4.165 |
| Aesthetics | #11 | 4.482 | 4.482 |
| Fun | #17 | 4.165 | 4.165 |
| Music | #26 | 3.953 | 3.953 |
| Sound | #28 | 3.882 | 3.882 |
| Story | #32 | 3.824 | 3.824 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
1 font, and a pack of apartment assets we used for the environment surrounding the play space..
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Comments
Awesome! Really enjoyed playing it. I can only imagine the work you had to put into this. It was super fun and I'm really impressed. Good job!
Wow, this was a great game. Honestly the boss battle at the end really got me good, I would've liked to seen more resolution to the story. And maybe show where the enemies are on the overworld map (I've never played these old jrpg's, maybe that's just how they are). But other than that it was really a great game. Thank you.
Love it! Great fun. Perfect difficulty. Wish bosses QT were random, not the same QEQQE every time, that would have made the final boss more interesting.
We thought about having them random but felt that with the random encounters and no progression we decided we should keep them as patterns the player can learn.
REVIEW:
Played 19min.
Finished in 18min.
Turn-based Combat like Final Fantasy.
The theme was well present in-game and incorporated. The mechanics are the optimal minimal required and well utilised.
The aesthetics are very nostalgic! The only issue with the GUI was the dialog moved to quick for me and would have liked a "press to continue" option.
Music sounded professional, well covered for most scenes, and nostalgic, but it stuttered a lot, breaking player immersion.
The story could have been more prominent throughout the game, instead of just combat all the way ending with standing over a trophy. Example: Some NPC's (Non-Player Critters).
I enjoyed the whole 18minutes of it. You presented some ideas for research and development. I think you should turn this game into a tutorial .
Thank you for the inspiration and entertainment!
Thanks for playing and leaving the detailed feedback! We released a day 1 patch for optimization but even that is proving to be a bit much for WebGL. If you'd like to try the game with better performance, we have uploaded a Windows build which should run better on most machines. Thanks again!
more of claire obscure? don't mind if i do. Really fun and engaging game. Love the fact that is basically a board game in a room. very nice job!
Great game, always love myself some RPGs. I really liked the world and how it's TTRPG set up and the pixel art looks good. The combat is really engaging and it was really cool to parry all the incoming attacks and take no damage. I felt that the combat selection was not very intuitive, I encountered a bug where clicking on the button would actually select the action below it, for example: Clicking the ranged action would select the slash action.
RPG wise I would've liked to see an AoE type attack to deal with small weak enemies easier when random encounters come up, it saves a lot of time for otherwise easy opponents. Also as the game progresses the player's damage and health doesn't scale too well compared to the number of enemies and the health and damage they have. Maybe upping the player stats or giving the players more actions to improve the action economy would've been great.
Good job!
Very engaiging and fun! Loved the visuals and combat mechanics, great work :)
Very solid RPG done in a jam. Nice one
I don't know what to say. I'll take time later to play through 'cos it certainly will take time. But it really nice setup and everything there. It will be nice to have a pc version of it, respawn sometimes gives trouble and freeze a game.
Really fun game! The combat system reminds me of paper mario with the timed elements, I did have a small bug where the music got jittery as I walked.
Thanks for playing! Paper Mario was one of our biggest influences for this! We have uploaded a downloadable windows version of the game if you wanted to try a more performant build. Unfortunately FMOD and WebGL require some pretty extreme levels of optimization in order to run seamlessly on some devices. Thanks again for the feedback and letting us know about your latency issues!
Just to chime in here - I didn't know FMOD would cause any performance issues, good to know. I only didn't go FMOD on my entry cos I was lazy and didn't feel like hooking up all the events and stuff.
BTW did you know Unity uses FMOD under the hood (though presumably an *ahem* Unity-tier stripped down version of it) - I only learned that during this jam...
You caught my attention with the title, and it was worth it! Great game overall—very original transition from the 3D room to the ant world with a more retro vibe.
Amazing game, it was a lot of fun, and the QTE TPT reminded me of Clair-Obscur :Expedition 33 to some level, that's a VERY good idea to made the classic Turn per turn system more thrilling, I think it
should become way more present in future game!
Anyway extremely cool and fun game :D
Great twist on the traditional JRPG combat with the button presses. The theme was great and the music fit the game nicely.
Incredible game! Surprised me with the first encounter. The turn based interactive combat is super unique I loved it. Good job!
What a beautiful little world you've created here, in game form. From the aesthetics to the combat system, I had a lot of fun, all the way up to and through taking down Antagonist 1. Very cool, would love to see an expansion or a larger scope similar game. RPGs are back baby! Now with more action!
Really nicely done! I love how you were able to implement bosses and they all felt unique in their fighting style. The controls were intuitive and I liked the blend of turn based with reaction based skill for the fights. Impressive work
Absolutely Amazing!. Very Polished. You are a very good team. The only thing I might add is that I would like to have a way to get a critical hit. Other than that just perfect. This is a candidate for the First place in the gamejam
A really solid entry! Adored the beginning cutscene zooming into the board. Theming was great, I'd have to say that the random encounters got a bit monotonous but the bosses were great. All in all a really great game, congrats to the team that worked on it!
Hey haha Careful with the name and copyright issues.... VERY similar to... You know what game :P
I enjoyed the music. Very nice one. Where did you get it from?
I liked the battle system, with the Q or E to execute bonuses. A bit monotonous to be always the same button and speed. Maybe randomizing that would add more challenge and unexpected dexterity required.
I found it hard to progress because I needed to go back and heal after every battle haha maybe some potions to carry around would have been helpful (or a partner).
I think the UI for turns who's coming next could have been improved. Weird layout. I didnt even notice it after a few battles and not sure how that wsa calculated. But a nice idea. Like other tactics games (final fantasy tactics? :P)
I loved the world. 2.5 D kind of. On a table. Didnt get the story much... But nice detail of the leaves as scarf in the ant. Overall this was a good game I've found so far in this jam <3
Congratulations!
P.D. hey make sure to check out my game. There's a link below this message. Your honest feedback is appreciated to become a better developer! I turned 3 months old this day as a gameDev :D
All of the music and SFX was made by Spicer Audio.
Cool game, I liked the combination of quick time events and traversing the environment. It got a little bit repetitive towards the end so a suggestion for future development could be to give the player some progression like gear drops or a skill tree :D I hope you had fun making it, and good job creating such a cohesive experience with a team of 6 people! Well done!