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ThindalosDev

73
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A member registered Aug 17, 2018 · View creator page →

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Justo lo que me faltaba! ¡Muchas gracias!

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Thank you so much for playing! :D / ¡Gracias por jugarlo! :D

I don’t even know where to start. As a fan of the genre, I absolutely LOVED this game. The visuals, the atmosphere, the wheelchair and flashlight mechanics — everything works perfectly together to create a tense and genuinely terrifying experience. I hadn’t even reached the first enemy and I was already on edge just because of the movement limitation from the wheelchair and having to recharge the flashlight. Not being able to move while using items is such a great and logical design choice.
Brilliant would be an understatement. I really hope you turn this into a full game soon :)

Very interesting! Making an RTS for a jam is a really bold decision. It’s fun and genuinely entertaining, though it does have some performance issues that made it run a bit blurry on my end. There’s also a pathfinding bug near the cut-down trees that caused a couple of my skeletons to get stuck and teleport all over the place. Aside from that, it’s a really solid foundation for a pretty cool game :) Keep it up!

Really fun to play! The power trip of going from barely handling a couple of them to 'MAXIMUM PUMPKIN!' and obliterating hundreds with ease is incredibly well done!! Cheers :D!

I love the atmosphere! The moment I got the key and that thing started chasing me was really good hahaha. I still don’t understand what the gas mask was for, but I escaped, so I’m happy with it! :D Nicely done!

I see what you're trying to do here, and I like it! It just needs more polish :) I liked that you added a story with dialogue choices! And you did a good job with those visuals! Again, it's just a matter of polish. Keep it up! :D

As a Resident Evil fan, I applaud your decision to make a survival horror game — those can be pretty tricky to get right! Overall, the game is really good; the only thing I didn’t quite like was the running speed — it felt way too fast haha. Other than that, it was very entertaining! :D Cheers!

Thank you for playing! :D I wanted to add an otherworldly vibe, so that's why I put those floating cars haha. I was gonna animate them to float in place, but I ran out of time.

Great job! I love your game boy aesthetics, really well done! My only issue was that I got stucked on lvl 2 because I possesed one extra thing thinking there would be more kids coming, and then I couldn't do anything else than to restart the whole game.
But it's a solid entry and very fun :) Well done!

I really like what you did here — it’s super entertaining and fun!
The only issue I noticed was with the upgrade system :/ The first three runs, I tried to use it actively and couldn’t get past wave 3. Then, when I completely ignored it, I reached wave 10 easily… and when I tried using upgrades again, I lost.
Maybe the upgrades are a bit too weak or too expensive, but it felt counterintuitive that avoiding that system gave me better results.

Other than that, I really enjoyed everything else — the music, the style, the sounds. It’s all really well made :) Great job!

Thank you for playing it! :D 
I’d really appreciate if you could share a bit more detail about the issues you found with the controls or level design — I’d like to take notes and polish those parts!

Didn't expect to see a hack & slash type of game, and I like it! Love the art style and the music.
It gave me strong 2000s action anime vibes — like, I don’t know, Soul Eater or Trinity Blood, maybe even DMC, haha.
With a bit more polish, I’m sure you could make a really solid hack & slash platformer!
It’s really hard at first — super easy to get stun-locked by enemies — but once you get used to it, it feels fast-paced and fun, and I liked that a lot.
My best time was 130s :P

I love KF2! I actually based the design of the sixth enemy on the Fleshpound hahaha. Really appreciate you playing all the way through and winning, that means a lot to me :D Made me super happy to hear that, thank you so much!

Incredibly good game! I love the idea of switching perspectives mid-level — it gives everything such a fun and unpredictable vibe. Thinking it was a regular 2D platformer and then getting surprised like that was priceless! Definitely one of my favorites from the jam.

Also, I really liked the music — I actually stayed on the menu just to listen to it hahaha.

Great job!

Thanks for playing!!

This was my first try at making an FPS, and yeah, I can totally see it needed more work on the game feel and feedback. Headshots don’t give any reward because... well, I ran out of time hahaha. I joined the jam super late and only had about 3 days to put together something quick, short, and fun.

About the room with the red TV — yeah, that was intentional! I wanted to add a reward for players who found all 5 TVs that spawned zombies, but again... time wasn’t on my side. What I didn’t know was that you could actually get stuck inside D: I just assumed if you could go in, you could go out, but clearly not. Sorry if that ended up ruining the experience a bit!

Anyway, thanks a lot for the feedback :D It really helps me see which parts I need to improve the most. I already have some ideas on how to make things better, but they’ll require some big changes (or even rebuilding stuff from scratch), since I had to cut a few corners to finish in time :P Once the jam’s over, I’ll try to polish it up — hopefully you’ll get to play it again sometime!

Thank YOU for doing such an amazing game! :D Keep it up.

Probably, because at a very early point, skulls just disappeared completely, never to be seen again. That's why I was talking about an extra collectable that would increase their spawn rate or something like that, so the player is not punished with never having the chance to get a skull again for the rest of the game, but if it is just because a value was set too low, then it'll be easier to fix :D

That was a GREAT last minute idea :) Well done.

It's a great idea with some really interesting mechanics! Unfortunately, I couldn’t play it for long — the web build crashes right after the tutorial, and although the downloaded version worked better, the way the mouse is handled in-game made just starting the game a bit harder than expected.

Don’t get me wrong, once I got into it, it was really enjoyable and quite unique! I wanted to keep exploring, but then I got caught after slowly bumping into an enemy, and I couldn’t get back to the menu to try again because of the mouse issue :/

I’m all for unconventional control schemes, and I really love that you experimented with something different. It just needs a bit more polish, and I’m sure it’ll turn out great :)

I hope this doesn’t come across as harsh — I genuinely liked what you were going for and just wanted to share some feedback to help out!

It's a shame you ran out of time to get day 2 done — I wanted to keep playing D: It was simple enough to be relaxing for me, and I would've loved to see more of it. :) Well done!

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Pretty solid endless runner :) I just wish the mechanic of the skulls was more impactful and with some type of "counter play", like "If you collect skulls it becomes more difficult, but if you collect X thing it becomes easier, but it cost you a life" or something like that. Something that would make balancing the difficulty through collectables crucial to the game. Idk, just my two cents :) Either way, that was a fun experience! Nicely done :)

"That was a fun little game! I really liked the idea of using procedural generation for the level, it makes exploration much more interesting. The fact that the terrain changes even after you've already explored it gives it a real sense of confusion and makes you feel lost in the woods, which I really liked! Great entry :) 

Love the visual style!
That was the most tense game of rock, paper, scissors I've ever had and I really liked it. I hope you keep improving on it, cause you can do something really interesting with this. Congrats!

Just wow! Really good puzzle game. It reminded me of something like Helltaker, with puzzles that are technically simple but super tricky. Loved it! Definitely one of the best entries I’ve played so far :)

Also, I really liked what you did with the ending. For a moment I thought you wouldn’t go through with that, but I’m glad you did!

Honestly, you could totally make a sequel or a longer version and I’d buy it in a heartbeat. Great stuff!

(Side note: the controls were a bit confusing for me, haha. Using “WAS” short-circuited my brain and made me try to move everything with “WASD,” so I kept swapping things by accident.)

Good tower defense! Didn't expect finding one here hahaha Love it. Although, I hate those reindeers haha

Great idea using real map drawings for the art style! I love it so much! I couldn't finish it, but I enjoyed playing it. Really great job here!

I appreciate your comment :) Thank you for playing! 

I love that you used the 2D/3D style! And also, you nailed the eerie vibe so well! good job! I have to admit, I was really lost at the beginning, but that's just me being bad at puzzles hahaha but what you achieved here is good. Congrats!

I'd like the atmosphere and your concept! I'm not really sure if I won or not, but it was interesting.

Just in case: when I finished, I felt everything was building up to a big final scare or something, but then nothing happened and I couldn't do anything anymore. Idk if that was intentional or a bug, but it would've being cool if something happened right there.

All in all, great experience. Good job!

Very well done, really tense atmosphere and engaiging gameplay. It is just a little confusing at times; more than once I lost and I couldn't get why. I figured somethings later on, but in the end, when I was about to win, and thought that I had everything figuired out, I just lost. It was my fault for sure, but I didn't get why. That's the only problem really; maybe some mechanics are too sublte, or not clearly explained, and that makes that sometimes the jumpscare feels random and unearned. 

Overall, I really liked it, that's why I wanted to do my best to give you feedback :) Hope you keep improving on it, or do more things like it! 

Yes!! I was trying to mimic those old school B-Movie vibes with the lighting, but wasn't sure if I succed on it or not. But thank you for noticing! :)
And also, the ammo spawns near the "OXXO" stores in the map, right where the yellow lights are, but I can see now that maybe that wasn't the best idea, since it appears it's getting too difficult to find haha. Sorry about that :(

With more polish and content, this could be a very good game! I see it's potential, and I would really like a "spooky" pokemon-like game with cute creatures to take care of. Very good idea, hope you all get the chance to do more with it in the future!

Maybe it's just me, but I couldn't move the camera on the web build, so I couldn't interact with anything :/ Idk if that was intentional or not, but I would've love to really play the game

Really lovely game. Cozy and fluffy hahaha I love it, I love it sooooo muuuuuch! Great work you all! 

Great incremental game! Really addictive hahaha Def one of my favs of this jam!

I like that you added voicelines for every interaction! It can be a little confusing at first, but a couple runs you'll get used to it. Good work! 

Thank you so much for playing! The ammo con be found near the "OXXO" shops at random intervals, right on the yellow light :)

Love the atmosphere and that little mirror scare! Nicely done!