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It's a great idea with some really interesting mechanics! Unfortunately, I couldn’t play it for long — the web build crashes right after the tutorial, and although the downloaded version worked better, the way the mouse is handled in-game made just starting the game a bit harder than expected.

Don’t get me wrong, once I got into it, it was really enjoyable and quite unique! I wanted to keep exploring, but then I got caught after slowly bumping into an enemy, and I couldn’t get back to the menu to try again because of the mouse issue :/

I’m all for unconventional control schemes, and I really love that you experimented with something different. It just needs a bit more polish, and I’m sure it’ll turn out great :)

I hope this doesn’t come across as harsh — I genuinely liked what you were going for and just wanted to share some feedback to help out!

(+1)

Thanks for such a detailed feedback — it doesn’t sound harsh at all, and I really appreciate constructive criticism. After the jam ends, I plan to polish the game, and I’m very grateful for all the feedback I can get. Thanks for playing!