Great use of the theme, and oozing with retro appeal (even though I do wish I could make the screen go fullscreen). This was an amazing accomplishment for the 7days.
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Rival Blades's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics - Is the game aesthetically pleasing? | #6 | 4.533 | 4.533 |
| Audio - Does the game have nice sfx and music? | #17 | 4.022 | 4.022 |
| Overall | #17 | 3.836 | 3.836 |
| Gameplay - How fun is it to play? | #43 | 3.511 | 3.511 |
| Theme - How well does it incorporate the theme? | #48 | 3.422 | 3.422 |
| Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #54 | 3.689 | 3.689 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Beautiful and unique in the presentation. Putting the disk in to start the game was great and having the old style Mac look and feel with fonts and resolutions was just amazing. The graphics were also very self-consistent.
There was a lot of text to read and for a while it felt like a chooser your own path book. Then the combat kicked in and it was very well done. The cooldown effect was especially appealing.
The audio was spot on with some really nice effects for combat and the dice rolling.
Random or chosen character generation really made it feel like it was an in depth game. The two characters with different dialog trees making for a nice way of interpreting the duality theme.
Overall great job, well done. Best of luck with the jam.
Really awesome idea for the landing page - looks great! The game has some quality writing and it did a good job getting you into the world. I think it would be cool to see the theme more implemented into the gameplay. Maybe your abilities change depending on alignment? Or you have choices when defeating an enemy that impacts the theme more. Overally great work!
That was a great experience! The presentation is unique and well done. The music suits the game and the texts are well written. Had fun playing
Wow, the presentation of the game is really amazing.
The only thing i found odd, was the camera movement when turning around while standing on the stairs.
Otherwise, great entry.
Excellent demo! Looks great, sounds great, and has an interesting story.
Can't really comment on the duality mechanic, it exists but doesn't do anything and seems to automatically lean towards good due to killing the gobbos.
Also for some reason it took me a few attempts to learn that you walk into doors, rather than interact with them via a buttonpress. I was wondering why I couldn't open a door while I was able to do that earlier, but it was just a user error and confusion lol
If you decide to develop this further, here's some things that you may want to consider: I'd like to see some more details about the class you pick, before committing. For the demo it doesn't really matter much (I think? Maybe if you accidentally pick two bow classes and run out of arrows somehow?) but if the game would be longer then there needs to be a way to know what you're getting yourself into. Also the combat itself could use some work. Enemies are static, so ranged attacks are OP as long as you have ammo. No clue if spells have an ammo system. And melee combat seems to be just popping in and out while spamming sword attacks, to minimize damage taken. If combat was a bit more tactical with higher risks, it would also become more engaging.
Dear HugBug Ent, Inc, Thank you for mailing me your game in such a beautiful box, after I mailed you that check last month. The game plays great, however the box seemed to only include "Disk 1 of 6". I have included my credit card in the envelope in hopes that it speeds up the process. I'm eagerly awaiting the remaining disks! - Jimbly
In all seriousness, ye gods! That itch.io landing page is gorgeous and full of style! Having to restart from the beginning was a bit of a chore the one time I died, and led me to play the "tow-step tango" on my second run through to make sure I didn't die. Controls sometimes behaved weirdly around slopes (sometimes couldn't strafe in directions which I could normally turn, look at, and then move into), however I really liked the feel of the verticality, that all worked nicely.
The presentation is amazing and the game even presents a short but decent puzzle, it took me a few tries to reach the end. I for sure would rejoice if you'd ever work on a bigger version of this.
The total package! Excellent presentation starting all the way from the stylish project page.
I love the retro look and it moves and plays really well. Feels like a proper game on all accounts.
You nailed the movement and perspective view 100%. Not many so far have done that.
You've done an amazing job on this :)
+1 for floppy disk sounds!
Hey! Insane game and amazing page presentation (im guessing its custom css xd) the game is greatly stylized while remaining playable and intelligible. the sound effects were pretty fitting and so was the music, honestly a perfect game for this jam; i am honestly astounded that you could pull this off in 7 days!
(ps i remember you from the brackeys jam! your games seem to always be memorable!)
The game looks great and the presentation of your page is awesome! Looking forward to the full game
There is a lot of juice, polish, and style in this entry. Even the itch page is gorgeous (That floppy disk thing is sick). Visuals and audio is really fantastic, and even things like the movement tweens on stairs feels really nice when playing, not to mention the box and character art. Wow.
I did run into one bug where I got a white screen while talking to the cat sailor and couldn't progress, not sure what happened there but it didn't take me long to get back, and other than that the only feedback I would have is that it's nice to be able to strafe and turn without holding down shift (QE for example) and hold down movement to traverse multiple grid squares, but those are very minor preference things for me personally.
The duality mechanic is implemented well I think in the karma system as well.
Would love to play chapter 2 and beyond, I really hope you take this forward.
Awesome entry, great job!
I have to say, that's one of the nicest looking itch pages I've seen. Absolutely impeccable visual styling at all levels. I enjoyed the relatively freeform nature in which you could interact with (read: kill) all the NPCs, and I was half convinced I was going to end up bricking my save, but you accounted for it.
The gameplay was on the simpler side, but worked well for the amount of content there was. I would've liked to be able to hold down the button to move, but you accounting for tapping it multiple times worked well enough that it didn't detract from the game for me.
The presentation of this game is excellent. Definitely hits the macventure style. I really appreciate the verticality and movement.








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