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Yurga

209
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3
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10
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A member registered Oct 08, 2022 · View creator page →

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I really like mechanic you used here! Game itseld is also very relaxing, i really like the climat, it reminds me old html games I playied long time ago. Very good entry, well done!

Very funny and original game concept :)

Thank you for playing and for kind words:)

Thank you! Yes unfortunately I haven't much time for it but i invite you to try full version after jam end:)

Thank you! I will sure finish upgraded version after jam end!

Thank you! I am working ringht now on it and invite you to play finished much more upgraded version after jam ends:)

Thank you for playing! I used some of my old tracks so it won't fit well with the game theme, but after jam I will update with better sound and visuals:)

Piano sound fits very nice, good climat.

thank you!

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Great climat! I loved what I saw after falling down. Very nice personification of dread you put there my friend, well done entry!

very funny dialogue at the beginning :)

Very well made. Great minimalistic design, good ambient music. Interesting puzzle mechanic. I stuck in one of the puzzles, so i wasn't able to finish it, but it was a lot of fun, well done!

Hey! Thanks again for the jam!

If anyone would like to check updated and refreshed version of RUSTWIND please visit the game site:

https://yurga.itch.io/rustwind

Really good entry, beautiful art,  very polished ! I like that you even care about details like: the slime changes color in relation to how much hp he has :) I struggled a bit with fighting, i think would be better if the hit animation + range would be higher. Overall good entry, well done!

I did not play all the games here but I played a lot, and after we just have few hours left I just wanted to mention, this is the best title here, definitely  best game design and greatest enjoyment! Fingers crossed for your victory here. Really great job !

Cool retro vibe and very interesting ideas here! I love that you can awake the bloop by shooting at it and it serves you as the trampoline, cool and clever! The world feels very big and alive, great entry ;)

I love the trippy style of the game. Music is great, i like the sound when you change area, when music rapidly changing with this portal sound it gives cool disturbing vibes,:) Mechanics are simple but working, in some stage the music start glitching and then stopped playing, but considering strange atmosphere of your game I am not sure if its a bug or the feature here, which is kinda clever :D

Hey;) I tried going through door and the message was that it was closed, you need to meet some conditions.

There wasn't any boss here like you mentioned.

 Turrets had message that those vaporized but crawlers had something like "crawler was  knocked down" after noone was coming towards me i tried shooting crawlers and i got message you shoot crawler but there wasn't any message that it was knocked down. Maybe i need to shoot many times to vaporize it? But I thought something was wrong, because no crawler was coming or attacking me and I spent some time there.

Thank you for playing! I did not know Axiom Verge well, but after checking it really have some similar vibes, guess I need to try that one;)

Also thank you for the feedback, adding more sound effects in update is good idea!

Cool idea! I like the theme you picked:) I had struggled a bit with camera when turning directions, it was to fast for me, but overall really nice entry!

Hey! Its super cool! I was really having fun with this one:) I think its great twist on the metroidvania jam.

Unfortunately I stuck here( i killed all mobs and turrets):

>go up door

(first opening the door)

It seems to be locked. Maybe it'll open on its own when some condition is met. 

>shoot up door

The door opened.

>open up door

It seems to be locked. Maybe it'll open on its own when some condition is met.

Oh and I love this quote <3 :

>jump over plant

Jumped over the toxic plant, accomplishing nothing

Thank you very much!  As the climat was main factor for me here I am happy that you like it:)

Thank you for playing and for the extensive feedback !

You used and put together very nice assets. I like that you can pick a trowing weapon feature;)

Game was a bit hard like others mentioned, and to be honest I was struggled to open first closed door, text was disappearing to fast and I could not read full:(

Thank you very much my friend ! I am glad you like the game:)

Now I am working on update and your advices about the bosses will be very helpful for me.

When I get with elevator idea it turned out this gave me a lot of problems combining with scenes change when it travel through areas, so it was a lot of pain to make it work. Thanks for pointing it up! I tilt spawn points a little bit in the last day before jam and I see now the spawn point when going up is a bit to high, thanks to you I was able to fix it quickly!

Thank you very much! I really appreciate you like the game and the vibe of the world :))

Thank you for playing and for feedback! With double jump the text was closinf after you press space, so I think you might press it just while text appeard;)

Thank you for playing!

Thank you very much for kind words! I am glad the trick made an impression :)

Thank you for playing! Good point with Bosses!

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Very interesting idea for metroidvania and i need to point out how good it looks when it comes to graphics. You used very simple sprites but adding lights and post proces you manage to make really good original looking game, which i really appreciate, well done! I wasn't able to get very far, because there wasn't any checkpoints on the way and when i was dying and starting over again and the run went even worse than before I could not make it :D Its natural in this game type that you need to start from the begining, but maybe thare are some ways: respawn at respawn points and if you want to start from beginig hold "R" for example. I also noticed little flags on the way, so maybe you wanted to do checpoints but do not have time for impementing.

Hey! As others I got some issues with fps when I was walking, so I wasn't able to play for long time :( I guess its hard to make game in python, good effort!

Super polished great entry. First of all, graphic design is amazing, all looks beatiful and gives retro vibe, especially with the boss with stone hands, it felt kinda nostalgic;) I am amazed how pro ypur entry looks and feel, bloody good job!

 I struggled a bit with jumping, it was to fast for me, and because of that I was dying a lot, but i see a lot of games has this kind of jump implemented so i guess its just my personal preference :D If I need to point anything: would be good if you implement some indication after aquiring new skill. I wasn't  aware when I got double jump, It took me some time to figure out I got it, and second thing, its good to close boss arena after fight begins, I was able to exploit a bit mr Stone Hands when I went right of the arena. He was just floating above me and I was able to end him quickly;)

Unfortunately it was very hard for me to control character with x axis inversed, also all was happening super fast from the start, so it was hard for me to play longer, becuase i was dying all the time :D When you update those controls it can be good title!

Ok first of all, DASH JUMP! Dash jump is the most amazing thing for me in this jam right now, when I aquired it I was dash jumping all my way through the game:D But to be serious, you made this mechanic very satifing, the animation of dashing was also great. The high distances you can made with this made it to be super cool ability:) Enough on dash jump... Your game felt kinda nostalgic for me. Robot was great and I felt like playing my own Bionicle again :D Graphic was raw like in PSX games, even saving cube sounded a bit like PSX intro. I love nostalgia and i love your project, felt great playing it. Congratz for your team !

Amazing title! It was so strange and interesting experiance for me to not have ability to jump at the begining, but puzzles with platforms and crouching were very satifing. Ability to climb on platforms was also suprising for me and it leads to more cool applications of this ability in puzzles. This game was one of the most enjoyable for me. I think it needs some polish when it comes to graphic, to make more unified style, but on the other hand music was great, dialogues were really nice written, so I was able to feel nice vibe of the game.  Also when it comes to design: the checkpoints were placed very good, so you can try again to solve how to pass the puzzle but you were not annoyed, that you need to make long way to the puzzle. Last one was super hard for me though, but I was able to make it in about 30 try I guess. Thank you for this entry, great job my friend! If you would ever want to join forces for some other jam, so I could add some visual elements, remember: you have my axe!... I mean pen :)

Its great you implemented Achievements, well done! It is a nice entry ! I think maybe you should use more unified graphic style for the game :)

Beautiful art! Physics feels inceredibly good, i love the camera shake when you hit celling. I also love that you can shoot downward and it push you back to stay in the air. Great designed entry, good job !

From the downsides i need to mention music is quite hard to enjoy, there is something wrong in it, it has some annoying elements.

Plese make platforms more visible because there is a lot of elements in levels and it look very well with your artstyle, but I struggled sometimes to notice the platform :D

Overall title is very well polished, I enjoyied it a lot!

As I can read you made all this sprites yourself, I am impressed!  Game looks ultra polished, main character animations are amazing, you are very talented pixel artist my friend. Level design is also very well made, all traps, platform, enemies very well pleced.  Fantastic entry! 

I could not play to the end though, becuase after I aquired spider i died and after checkpoint the spider was not where it was before so I could not go back from the pit :(  

Very solid and good entry! Attack feels very nice, animation, sound and the push effect is well designed indeed. Character management with 3 passives to choose is realy cool and it can be seen you made a lot of work here. You can feel the increase in your own power, when you upgrade those cards. Great entry, well done!