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Lies Throughout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #77 | 3.705 | 3.705 |
Overall | #113 | 3.351 | 3.351 |
Graphics | #137 | 3.723 | 3.723 |
Innovation | #138 | 3.259 | 3.259 |
Audio | #178 | 3.250 | 3.250 |
Game Design | #199 | 3.286 | 3.286 |
Fun | #351 | 2.884 | 2.884 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Played and rated :)
The art and dialogue speed felt pretty good!
However it was a bit hard for me to understand the lie and trust mechanics (i.e tavern lie, hard to know because some buildings look indeed like taverns, and we can't visit them to tell)
Great idea with doing small quests in world where anyone can lie to you. I really like it. You surely put a lot work into this game :)
Great game! The character art has an Enter the Gungeon vibe, which I really liked. Awesome job!
I liked the RPG elements and the sprites. All the walking got a bit boring at times, though.
Please rate our game: https://itch.io/jam/cgj/rate/473783
Cool idea, but i think it needs a lot of polish (i guess you didn't have time to finish it properly). A lot of missions are the same (follow X guy who is with my sister/wife, and i don't trust him), i find weird you can't talk with other people when you are in a mission, you get stuck sometimes in the buildings... etc.
The graphics looks pretty cool for being done in a week, well done!
Hello! :D I absolutely loved the art in your game! The music was nice and upbeat and the concept fit the jam's theme really well :)! Great job!
Hi, i just died again on my 3rd playthrough so i decided to rate the game based on how far i have reached so far. I did not read the tutorials on the games main page so it took me quite a while to figure that i was supposed to follow the black square. Also, who is that black scary looking guy, sometimes they appear and sometimes they don't. And sometimes they disappear after one interaction but some just stayed there so i went ahead and black out a few times only to know that i actually lost health due to that action. I do love the graphics and sound though, seems very polished.
Hi, so i played the game and now im gonna comment about it. Lets start off by saying the art is awesome, really impressed. Now, lets move onto what i didn't like about the game. The game actually really resembles mine, lol. Anyways.. i couldn't figure out what the lying mechanic was for or what telling the truth or lying did tbh, maybe i'm just dumb. Another useless mechanic would be the minimap. Its just a slightly zoomed out version of the main camera, doesnt help anything. I also noticed that every time i load a new screen like the credits screen, the music restarts. Guess you made different scenes for each screen, i do it in the same scene by disabling and enabling different components to get the correct result (i don't know why i'm pointing this out lmao). Anyways.. the game also doesn't appear to fit the theme, since the game isn't doing any of the lying, the little dude is. All and all i'd say the concept is cool but the execution is lacking. God damn this wayyy alike my game. All and all it's not a bad game, you could easily expand upon it and make something much better. Kudos! Cya!
Ummm... Ok, yeah agreed on the lying mechanics improvement and mini map improvement...
I kinda don't agree with the theme not fitting, because it does fit the theme as you move ahead in the game... (Read the tutorial section if you don't wish to complete the game by yourself). I made main menu and scenes last hour of submission and had no time to [don't Destroy on load]. I will add it asap...
Thanks for the improvements suggested... Will surely improve
Interesting little experience. The art was pretty nice, however I found the game itself felt like a little bit of a chore. The lie/truth options felt a little random- pointing out the obvious lies didn't seem to give anything towards my lie meter (and played the "denied" sound?), while accepting the lie tasks just punished as expected. Doing the regular tasks and lying about them seemed to be kinda random too- sometimes you lie and they'll just call you out on it for some reason, which would make more sense if the stuff you did was really able to be called out on. Lying about the club makes sense, but lying about the delivery (and then giving it to the requester as the lie?) seems a bit odd. What I'd suggest is maybe having specific things, like "they went to X Pub (Lie)" and so forth, so it makes a little more sense as to how you're actually going to do whatever (and if you're gonna get called out) Also, i read the earlier review about the minimap and one thing i'd say to improve it is to zoom it out a tad. Right now, it seems like it's just a copy of the view you have, but with less space since the edges are cut off.
Overall, though, good concept! Good luck on your expansion.
Looks and sounds amazing, I couldn't play it enough because of a bug where i got stuck inside a tree, I bookmarked this to play it again :D
I like the environment art, especially the plants. Best pixel art plants I have seen so far in the jam :D Its a very unique and interesting concept, did not think of this one. Very original!
Here are things to improve:
- You should use a pixel art font to match you game's style (In the menu, the font you are using in-game is pixel art but I don't think it fits with the art style)
- Shadow under characters are too dark
- Shadow should be under plants
- Plants should be on a dynamic sorting layer (Can be both in front or behind something depending on the y)
- Make art for the dialogue box instead of using a gray box
- Its weird that the minimap is round in a pixel art game, but the minimap is cool
- Mistakes in dialogue like "this" instead of "that" and "U" instead of "You"
- Collision on rocks would be good
- Grass variety next to paths and water tiles
- Nice that there are offscreen indicators, you should make a sprite that fits the art
- House is missing detail, there is more detail on the plants than on the houses
- Would be nice to have a tutorial and some sort of guidance. Right now everything looks like side quests
Also, I found a house with wrong collision:
All the pixel art improvements will be surely made, as this was my first time in pixel art, I didn't knew how the pixel art is supposed to go with the environment, I looked at a few games and got the idea... Surely improve on art details...
The dialogue mistakes you talking about are intentional, its a clue for player that what the NPC is speaking is lie 😅, I am working on the Tutorial part...
The collision detection is a glitch... Unity is not good in handling mesh collider... Will sort out that issue soon...
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