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I like the environment art, especially the plants. Best pixel art plants I have seen so far in the jam :D Its a very unique and interesting concept, did not think of this one. Very original!

Here are things to improve:

  • You should use a pixel art font to match you game's style (In the menu, the font you are using in-game is pixel art but I don't think it fits with the art style)
  • Shadow under characters are too dark
  • Shadow should be under plants
  • Plants should be on a dynamic sorting layer (Can be both in front or behind something depending on the y)
  • Make art for the dialogue box instead of using a gray box
  •  Its weird that the minimap is round in a pixel art game, but the minimap is cool
  • Mistakes in dialogue like "this" instead of "that" and "U" instead of "You"
  • Collision on rocks would be good
  • Grass variety next to paths and water tiles
  • Nice that there are offscreen indicators, you should make a sprite that fits the art
  • House is missing detail, there is more detail on the plants than on the houses
  • Would be nice to have a tutorial and some sort of guidance. Right now everything looks like side quests

Also, I found a house with wrong collision:

All the pixel art improvements will be surely made, as this was my first time in pixel art, I didn't knew how the pixel art is supposed to go with the environment, I looked at a few games and got the idea... Surely improve on art details...

The dialogue mistakes you talking about are intentional, its a clue for player that what the NPC is speaking is lie 😅, I am working on the Tutorial part...

The collision detection is a glitch... Unity is not good in handling mesh collider... Will sort out that issue soon...