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Onyx The Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #120 | 3.717 | 3.717 |
MUSIC | #145 | 3.566 | 3.566 |
INNOVATION | #205 | 3.377 | 3.377 |
SOUNDS | #269 | 3.113 | 3.113 |
DESIGN | #286 | 3.264 | 3.264 |
OVERALL | #287 | 3.396 | 3.396 |
VISUALS | #461 | 3.113 | 3.113 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good thinking about gameplay and good implementation of the theme.
Overall game is good but maybe little bit ambitious. Bugs beside very good game. Well done.
The game feels pretty nice to play. I like the bosses. I love the central mechanic of changing stats to change size of bets to gain currency to fight harder enemies. That part is really clever. I do think there's a major balancing issue though. Decreasing stats enough to make the grind not painful skyrockets the difficulty too much to feel realistically doable. Even somewhat risky bets feel like they still require too much grinding. This game just needs some value tweaking to really shine.
really impressive scale! Maybe less isn't more ;)
Really nice game with the simplistic look. Great work!
Nice game! I liked that you added so many stats to the game and how we can change our strategy. I find the boss fight somewhat difficult so it would be great if you balance that out. Music and SFX are good. Overall, It's a really good game and so much fun to play. Great work!
Please play and review my game if you get time, Thank you!
the game has a really cool and innovative idea, and it's super ambitious, the fact that there are that many stats and bosses in impressive. But that ambition is also what holds back many jam games: the controls need improving(wall sliding and jumping feel awkward and weird), you can get stuck in the lobby if you are out of money & while there is a tutorial on the movement and shooting mechanics, there is none on the stats and money system. The boss fights are cool, an overall great entry that needs a general polish
i think i love this game its awesome
ps:please fix the transition and -1seconds time between bullets glitch
Well mechanic and game but it a bit too hard for me, and there's no easier mode ;-;
I can't even pass the first boss lol
but it's still fun though.
PS. Gib me easy mode XD
I really like the game! I have never seen any game treat the player stats like this. The only drawback might be that the game is a bit too difficult.
Great game! The character felt good to control and I like the concept of having to lower your stats to make coins, it adds an extra layer of strategy to the game. The boss battles felt a little grindy, especially if you lose to a boss you potentially lose all the progress you made. I think this just requires a little balancing and playtesting. I would also suggest adding a little more platforming into it as well, the tutorial felt a little disconnected from the rest of the game. Overall I think it's a really solid game all around and I had fun playing it! Great work!
It's a little difficult at the start but once you get the hang of it, it is really fun! Nice music too! A very well done game!
Fun game
Smooth and satisfying controls. I enjoys running and jumping around in the beginning of the level. Struggled with wall jumps though - maybe good idea would be to make it easier for a newbie in the beginning. All in all - good little game.
Overall was an interesting game, the stats mechanic was interesting and felt like a tailored difficulty system. With a bit more variety on them and multiple uses etc. it could be interesting to "guess" what a certain boss will need. Though currently damage is a bit overpowered.
Some quick feedback tho:
This was a pretty polished game in all, the one thing I was hoping for was more content, though it is a jam game and that's generally how it seems to go. It did end up repetitive a few times so speeding up the pacing would be nice in some instances. Otherwise though the concept itself seems interesting.
Overall, the game was... good?
- The tutorial was very fun, but the boss fighting part was nothing similar to that. The platforming aspect of this game can be more dragged out.
- If you just want the game to be about boss fights, I would suggest just a difficulty menu where easy mode gives you less coins, and hard mode gives you more. I only suggest this because it was very overwhelming when I first saw the boss menu.
-Lastly, the sound effects when stepping on the shop or boss menu was, frightening? I was incredibly loud, and while wearing headphones, was LOUD!
It was a really good game, with lots a polish and it felt great, but the issues that I stated above are things you should look into.
will look into it! yeah i didnt do difficulty because it wouldnt fit the theme at all. and i was actually thinking of making a platformer boss level but it didnt have enough time
Outstanding game with amazing visuals! I really like the core concept and the gameplay was very satisfying (aka it had a lot of "game juice".) Sometimes, giving the player too many options can be overwhelming, so maybe at first only a few options are open to the player and some more are added in over time? (That might just be personal opinion though!) The sound effects were also very good and worked well within the game, as well as the post processing both added to that really "juicy" feel! Overall, amazing game!
I'm not sure if you remember, but I think we were talking about what shape the hearts in the game should be on discord (I'm badwolf lol). It was great to see how your game turned out, and thanks for the feedback on mine too!
i remember! thanks for being one of the cooler dudes on the discord!
Interesting game! I enjoyed the challenge of learning the boss patterns and how they played out, and the freedom to be able to change statistics for each boss you face.
I did notice an issue where if you reduce jump height on level two, even though you can beat the boss you can actually get stuck unable to reach the exit portal (unless I've missed something!) also your stats only return to normal once you get to the shop after the boss so if you're mega slow you have to drag yourself over to it lol. Maybe the stats of the player can be reset whenever a boss is killed to fix both of these in one?
Either way very good gameplay and a nice take on the theme. Good job on your submission :)
good idea! I’ll definitely put it into the after jam version
Nice job on the game. The sound for going over the boss fight dot gave me a heartattack with head phones on! I didn't expect it to be that loud. lol
ah it’s an issue with button sounds all activating at the same time!
Really cool game, I haven't seen any bossfight games in this gamejam, so cangrats to being original. Also the progression system and choose what you decrease before the match were really good ideas.
It's a cool concept but the boss movements where a little too random to really judge were to jump, at least for me lol, and the sound effect were very overpowering over the background. But still a pretty cool game. Overall I can see myself playing a lot (even if it's only trying to beat the twins lol)
that’s only the first boss! That was the whole point about them he just picks a random waypoint to go