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brianafigueroa

77
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A member registered Jan 27, 2020 · View creator page →

Creator of

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At the moment there is a small glitch in level 2 we have it fixed but it needs to be updated. If you get stuck on the elevator rapidly click A and D while jumping as it will allow you through. Sorry for the inconvenience and have a great day/afternoon/evening!

Thank you for the Feedback! Our Music designer Luiz worked especially hard on giving out game the right ambiance! And yes we may have gone a little overboard with level 2 the curve was steep and probably would have been better for a level 3 or maybe even higher, sorry about that one! We will also take a look at your game wich from what i just saw real quick has amazing artwork!

Thank you for your feedback! Yeah the whole buttons being gone was kinda more because making puzzles is definitely not my speciality so I figured to make it at least somewhat challenging is to make every move count, but then i feel like we should have included either a checkpoint on longer levels, make the levels shorter so it isn't a pain to reset, or add more colors to give different button variety . Definitely something that needs to be worked on but we will get it and hopefully make great and interactive puzzles!

I may have broke my keyboard....worth it!

Wow! this was really fun I really enjoyed the little pop up window and was total not expecting the bombs super cool!

Yes it was! We were completely unaware of this feature as for the most part this was our "first" real game, we will definitely work on it to give it a better feel!

Thank you for the Feedback! Yeah we should have added a bit of a tutorial or a rule page, we will fix that up and hopefully give the player a better gameplay!

Thank you for the feedback! Yeah we kinda went a little heavy on the second level, mostly because of how easy everything else was, but we went a bit overboard we definitely have to find a balance between puzzle and platform, but we will work on it to hopefully make it a good game!

Cute game loved the little animations, especially the sad little cake, though i did get a bit stuck at times in the platforms

Thank you for the Feedback! We are definitely going to work on the controls but we are receiving mixed reviews, some are saying the jumping is too floaty and others say a bit heavy could you tell me the exacts so that we can make note of it and try and figure out how to fix it!

Hello thank you for the feedback! The hidden buttons and the disappearing/reappearing button is unfortunately part of the design we tried to give a hint in the first level by placing a few arrows just in case. As for the Coyote time, I do not think that is something we can implement in unity, I admit I have heard many people mention it this Jam but have never heard of it before, but we will be fixing the collider to allow the individual more leeway with jumping!

Thank you for the FeedBack! However I do not believe unity has coyoty time but we will be fixing the collider to give the individual more time to make a jump! Also yes unfortunately there is a small bug there that we have been trying to figure out it might be a stray collider we are unable to see but we just may have to redo that whole area to find it so we will definitely fix it after the Jam if you still want to go all the way through all you have to to is jump straight up at that area and the fan will take you and if you get stuck you can wiggle out, sorry for the inconvenience!

That sounds cool! having to choose between fire power and movement without weighing it down too much

Thanks! we will keep at it!

Thank you so much!

Yeah we kinda lost track of time and forgot to place like a tutorial or rule page we will have to fix that up after the Jam, thank you for your Feedback!

Thank you for the feedBack! I don't think unity does coyote time but we can definitely make the jump collider a bit bigger so that you can have a bit a leeway though we will have to do so after the jam as it would not be fair to change it now. we kinda made the collider at most the size of Patrick's head at his feet so there is a bit of space but not much so we will definitely fix that!

Thank you we are glad you enjoyed it!

Thank you for your feedback, yeah we should have definitely added a bit of a tutorial or rule page but we sorta went down a rabbit hole and completely forgot and level 2 kinda went of the scales of difficulty quick as it was a last minute add on. Also for the controls was it that he moved to much or not enough? we kinda made him lose all velocity when the arrow keys aren't hit so he doesn't slide but that also means mid air jumps you kinda have to hold the arrow key down.

Thank you for giving it another try I know it's super annoying to get trapped in a bug and want nothing to do with the game afterwards, if you get stuck just sorta wiggle lol

Fun enough I already checked and rated your game before hand lol

Thank you! yeah there is still a few things we wanted to do/add and we will definitely get there after the jam hopefully we will also be able to tell the full story

Thank you our sound designer Luiz did all the music and sound effects himself and worked really hard on them! as for the jumping yet it was a bit high and light but we figured it was better for level 2 as the extra time would give the player to kinda right themselves for some of the platforms but we will work on trying to make it a bit heavier, we just haven't found that sweet spot yet lol.

Well I admit it's kinda like simple not like an advanced setting but I usually add like a timer if statement that holds the transition of for like a few seconds and then just disable all kinematics so nothing can be touched, and then re enable them as the player hits the trigger at the start of the level.  Something like that at least for simple code I admit I'm not the best coder I kinda make jumbled messes and then our Head coder Josef cleaned things up and made them pretty

Yes, it probably would have been better to do so, it was a bit of a last minute add on that went hard core, lol and thanks for the article I haven't actually seen this before, this was an idea I had ratilling in my head for some time, though the concept was going to be more Day vs Night kinda stuff and it sorta became black vs White for the less is more theme.

Thank you Our Sound designer Luiz did all the sounds and worked really hard on them!

Hello Yes, sorry about that, the bug is strange and I Have been trying to fix it for awhile, if you would still like to progress you have to jump straight up there and then sorta move in, for the life of me I can't figure out what that is and might just have to redo that part as a collider might have been left hanging around that i can't see/click . Thank you for the wonderful feedback, when the Jam is over I will probable update it but I don't want to do so now as that might be a bit unfair.

Love the artwork!!! I'm sure others have told you about all the bugs (attacking) but once you fix them I think this will make an amazing game I hope you finish it!! 

Nice idea, though the jumping feels a tad off and the safe zones seem to cut off a bit too early though could just be me being bad. Liked the background music and sound effects and the look of the level and game is pretty nice and relaxing, though the kill scene is kinda abrupt lol It scared me the first time.

Yeah sorry about that lol, the second level was added because we though the others were to easy, but there is definitely a learning curve in that one that we may have gone a bit hard core on

Thank you, glad you liked it!

Thanks!

Pretty Fun, though I think the delete should be introduced immediately, I accidentally kept clicking a node and had too many to finish but for the life of me didn't realize how to delete it so i just went with esc. But still love the puzzles and the little nodes

Dang, this is nice as all heck, calming, nice mechanics, and spot on theme

I'm not sure if you recently updated this (could be my computer) but for some reason only a 1/4th of the game is showing when I go to play, i'm not sure if anyone else is having this problem.

Alright that's pretty cool, though I will have to report slime abuse they are good cute little monsters and you should feel ashamed for hurting them lol jk. But for real I love the concept of stronger spells being longer key codes makes you think if you really need it or learn to spam space

One mechanica that's it, i love it, you could definitely make this a app if you have time making more complex puzzles, though the sound effects were a bit harsh but still amazing game and design! 

Liked the visulas and the theme is pretty spot on, it would be nice if you could move during the game as well to give maybe a bit more chance to avoid stuff like the bomber without having to add on the big guns right away

Love games like this! it fit the theme pretty well and I liked the little nice after every combo lol