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A jam submission

Magic MeterView game page

Chant, Cast, Die, Repeat
Submitted by Rollin Gentry — 8 hours, 18 minutes before the deadline
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Magic Meter's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS#2023.2733.273
INNOVATION#2333.2733.273
THEME#3303.1823.182
DESIGN#3803.0913.091
OVERALL#3913.1823.182
VISUALS#5462.8642.864
MUSIC#6082.1362.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really cool! Minimalistic (one button!) but engaging. And great execution - flawless. Only question was if difficulty increases gradually or suddenly (at least this is what I felt on around 35 seconds). But all in all - Well done. 

Developer

Thanks for playing. The difficulty has 4 steps. The one around 30 sec does seem to be a bigger jump for some reason.

Submitted (1 edit)

A lot of particle effects, just how I like it :) Very simple gameplay, but I enjoyed it. This idea definitely has potential to be expanded upon.

Developer

Thanks!

Submitted

Criticism - Some of the sound effects are a bit too loud.  Gameplay-wise I think the meter fills up a little too fast, making it decently easy to survive if you get your timing right.  It would've been nicer to see a slower filling bar so you would have to make more quick time decisions.

Support - The art style is cute and simple, but it works.  The gameplay and relation to the theme are also very engaging and innovative.  The gameplay is also very intuitive and easy to grasp.

Developer

Thanks for the feedback!

Really simple fun game. Nice that you implemented the theme by assigning a single key for all the controls.

Submitted

Lasted 46 seconds. Loved the game. I always felt like I was throwing spirit bombs at enemies. It was simple and fun. Thanks for the game!

Please take some time to play and rate my game as well. Thanks!!!

Deleted post
Submitted

This is a really simple and fun game! I don't really like the art style though. And I somehow find the sound of the wizard casting the spell oddly satisfying.

Submitted

Just having one spell is such a cool take on the theme! The hits also felt very satisfying. Like, I really smashed those ghosts / masks with my magic.

Developer

Thanks for playing!

Submitted

Awesome work with this one. So simple yet I really enjoyed the game loop! The fact that it is one key also makes it perfect for mobile too. I can see this being expanded with different skins and ability upgrades to be a full fledged game. Awesome entry!!

Developer(+1)

Thank you!!

Submitted

Super fun game! extremely simple and not too hard

I would have loved to see this in a roguelike kind of game where you defeat enemies for upgrades and such still really fun! would you mind playing my game?

Submitted

Nice one key button game! good job

Developer

Thanks

Submitted

Hey,

Really simple and fun game loop here, a good polish of this game and a little more spell and enemy and this game will be really awesome.

Cheers!!!

Developer

Thanks

Submitted

Cool Concepts! nice simplification of the core gameplay loop, really adds a touch. innovative design too!. A little more polish and this game could be amazing for mobile.

Developer

Thanks

Submitted

I like what you did with simplifying the core gameplay loop! And while the sound effects are not exactly high fidelity, they are perfectly serviceable and add a ton of charm.
The game does start chugging past 30 seconds though. I am assuming that you're instantiating each enemy every time that they appear? If so, I'd recommend you look into object pooling to make the game run smoother. Brackeys has a good video on the topic here: 

Developer

Thanks for playing -- that may be the only Brackeys video I haven't watched yet :-)

Submitted

31 seconds!

The sounds effect are hilarious.

Developer

Thanks for playing. I actually was trying to be cartoonish to balance out how much the little wizard would be dying.

Submitted

cool game, i lasted 3 seconds the first playtrough, but then if you keep spawning the spell at the right time, you never die, (what i mean with this is that the spell area has a collider that gives you enough time to max out the charge again and again) .

Developer(+1)

If you found the right timing to never die, you're way better than me. I could never go longer than a minute and some seconds :-)

Submitted

really?  you have to clear the waves of enemies and make sure that they always spawn outside the max area of the spell every time you cast it ,  and that's it, that will give you enough time to max out the spell again and again... i think i didn't explain it so well lol

Submitted

Very nifty, I managed 34 seconds.
I used to have a teacher who made that noise when he was eating

Suprisingly addictive. The sound effects tho hahahahaha