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Tell me about yourself/your game!

A topic by That`s Boring created Aug 05, 2019 Views: 2,229 Replies: 147
Viewing posts 41 to 58 of 58 · Previous page · First page
Submitted

I started working on a game called Catgirl Pool Party in 2016, I picked up the project again this summer
and thought about maybe making some minigames for it at some point. I recently looked up some
game making communities online and found out about this jam through Tigsource.

I decided to use one of the minigame ideas I had and entered this jam with it.
Basing it off Polybius, an urban legend which a friend showed me at some point.
At first I wasn't sure what kinda gameplay it should have. It should be similar to Polybius
but different enough to be its own game. So I came up with a simple idea and sketched it out;

I think it turned out pretty well, considering its the first game I've finished and put online and
my first actual game jam. Some friends helped with parts of the code, like with the red (bad) dots.
https://hik.itch.io/polypuss

Submitted

Damn hard game, but I like it! I used to love urban legends but I’m more in to true crime nowadays.

Submitted

Hey!

We are a group of three friends who met back in highschool, with different backgrounds (programming/graphics design/music production) who initially started making games for the very first gmtk game jam two years ago. We havent really made a lot, besides joining a jam here and there, but love to take part occasionally.

What is most fun about us is probably the group dynamics which arise from the fact that we never seem to have a unified vision for a game and are acutely incapable of understanding each other's work (mostly due to differing backgrounds). Unfortunately, we don't even have a group picture at the moment, but we will probably try to be more active in social media circles in future jams.

Regarding our game, we had the basic idea fairly early and then changed it a million times, but if nothing else it was a lot of fun to playtest it. Hope you like it :)

https://itch.io/jam/gmtk-2019/rate/463231

Submitted

I love your game! Nice art and feels polished. It’s nice that you have such an interesting dynamic in the group, Though I imagine it can be both a blessing and a curse hah

Submitted

More often than not it's the programmer's and graphics designer's argument being overshadowed by the sound producer shouting at his synth :P

Submitted

Simple, colorful platformer)  I would be very grateful if you have a few minutes to play my game)

Game: https://bloodpirat.itch.io/only-one-rectangle 

Rate: https://itch.io/jam/gmtk-2019/rate/460625

Submitted

Cool game, reminds me of my own with the jumping cube! But this thread is about telling something about you and/or your game, there are plenty other threads for only advertising :)

Submitted

Sorry about previous post)

I'm a simple student from Kazakhstan. I study as a teacher of physical education and sports.In my free time I like to make games and I hope that someday this will be my main occupation, but at the moment I'm trying to earn money so that I can devote more time to creating games.

Simple, colorful platformer)  I would be very grateful if you have a few minutes to play my game)

Game: https://bloodpirat.itch.io/only-one-rectangle 

Rate: https://itch.io/jam/gmtk-2019/rate/460625

Submitted

Thank you for sharing friend! PE teaching has to be exhausting in more ways then one, game dev must be more fun ;)

Submitted

Hi! 

I am a guy from Sweden who used to work as a software developer but has re-educated myself towards a more experience design direction.  I have mostly been attending physical game jams previously and in the last year or so I started joining online ones. I really enjoy the limitations and how you push yourself during these kinds of events. 

https://fniss.itch.io/ettin-bffs
Ettin BFFs is a game intended to be played co-op but on only one controller/keyboard. Inspired by the katamari controll scheme and my odd fashination  of co-op games, you share control over a slightly pacifistic two-headed giant who only wants to pick flowers. It can be played by yourself, but you might miss out on the social experience of sharing the controller with someone.  I hope you enjoy it!

Submitted

My brother’s coming over soon, I’ll play your game with him then! Physical jams really intimidate me.. would you recommend going to any?

Submitted

We had a bunch in my bachelor programme, then I have been to Nordic Game Jam a few times and a few odd ones here and there. The big public ones are a bit intimidating but they worked out nice every time I have been to one.  People are usually very friendly and helpful.  I guess it is a taste thing if you prefer the online ones or the physical ones.

Submitted

A little presentation first: I'm Marco, the designer of our game, and I've worked with Filippo, the programmer. We are two 19 years old Italian students.

15 Years ago I met Filippo, we had been close friends during all five year of elementary school (from 6 to 11 years old) then we went to 2 different middle schools and lost each other.
After 6 years (now we were 17 yo) Filippo changed high school and went my same. He knew that i was there and contacted me to ask me some questions about the school, we spoke for a bit and found out we both had a passion for programming and video games.
Reunited from that passion we decided to participate at ludumdare 39 with this project (we removed the game from itch but there are still some screenshots an the source code). After the jam we let the project die and started loosing each other again for personal reason (nothing bad tho) but when we first saw gmtk video of the jam we decided we had to partecipate.
And there we are, after 15 years of up and down, with a project that's doing really well and we are determinated to contnue: BOB DOES NOT CARE.

Submitted

Super cool game, but I’m sure you know that already with your heaps of reviews and continued development. I’m really looking forward to where this game could go in the future! It’s interesting with friends like that, I have one myself, it’s like you go your separate ways but eventually you find each other again and everything is just like it’s always been

Submitted

I'm a CS student from a 3rd world south east asian country where there is practically no game industry. I like to participate in game jams a lot since I rarely have time to make games between all the classes and assignments.  Even though there is no game industry here, I want to open a game studio here when I graduate. I want to show everyone here that there is a future outside of cookie cutter doctor/engineer gigs and that it is viable. One of my friends already beat me to making the first game to be published for steam/consoles but I'll try my best to be the second.

My entry was a solo one even though I started in a team. I didn't like the game idea the other team members decided on so I left and worked on my own idea halfway into the 1st day of the jam. One of the ideas we had been discussing was an RPG where you got one turn. Based on that I made a SRPG where you had to pick one party member to act every turn. Despite the strategy moniker, I know that the game didn't end up being very strategic  since I couldn't spend time on design. I pretty much coded everything from scratch.

Game link:https://b-deshidev.itch.io/nekurotactics

Submitted

Your game is cool and has potential for sure! Your story is very inspiring and I urge you to continue chasing the dream. I believe in you friend! 

Submitted

This is such a wholesome community. I'm really influenced by the game "Wasteland" for DOS in most of what I'm doing recently, so I made a classic RPG and mixed it up with some stuff I came out with on the go. I think I kinda threw most of my knowledge in this, which had a negative impact in the overall synergy of both overlays and didn't have much time to flesh out my project, since I only had 1 day. Even with all of this, I'm really proud of what I did and the combat system mixed with the dialogue do work well imo, tho the rest of the game is kinda meh. 

https://itch.io/jam/gmtk-2019/rate/461207

PD: I'll play your games when I get home.

Submitted

Fun game! Deserves more attention for sure, i like the pixelart and concept a lot. Wasteland is a classic

Submitted

Currently I am 14, I have done a couple of game jams. But this is got to be one of my best. I have been making games for five years now. I have also been very interested into technology and computers.

It would really help my game if you guys gave it a rate, it means a lot to me.

https://plugworldg.itch.io/one-shot


Submitted

Love it! The mechanics and feel of your game are awesome. You say you’ve been making games since nine years old, how did you get into game dev so early and what did you work in engine wise?

Submitted

I got in game development early because of my teacher I had in elementary school. He was creating video games and animations, and I wanted to do what he was doing. He told me to try out Construct 2, so I went home and started expirementing with it. I learned a lot, about game development. Then I moved to Game Maker Studio 1.4. I watched lots of tutorials from Heartbeast and after enough tutorials I was able to make my own games. So that's how I got into game development so early. Definitely worth it, I probably won't be able to do game development as much when I get older. So I am working at it as much as possible right now.

Submitted

Hello to all. I am currently a student at a university in Toronto. I am developing a unity games. Initially, I started by studying 3D modeling and 2D art, but now I am more engaged in programming and just in unity.

I already made some small games, but still haven’t published anything. Maybe soon)

Our game is named Impulse. This tricky, single-level game will put your platforming abilities to the test. 
What's waiting for you in the dark? Only One way to find out. Be Impulsive and take a leap of faith. 

Good luck, and thank you for playing. 
Only One Sprite was used to make Only One Level, and you get Only One Pulse to help you out. 

GamePage:https://itch.io/jam/gmtk-2019/rate/460954

Submitted

Superb game! The whole aesthetic is really great. Having knowledge and interests in both art and programming must be really useful for you as a dev

Submitted

Great idea for a thread. I'm a software engineer outside of the games industry. I've worked on a couple small game projects in college and helped out as a TA for some game design courses (AI, VR/AR), but never completed anything substantial. I've just recently jumped back into Unity and have a few ideas for small games that I'm planning to work on in my spare time.

This is my first jam entry and I'm honestly glad I was able to finish something on time. I actually got the idea from last year's GMTK jam with the theme "game without mechanic." The original plan was to make a point-and-click adventure where you could click the screen but without the ability to point at anything. Instead, the player would click in Morse code to tell the main character where to go and which objects to interact with.

For this year's jam I decided to revive that idea and build something like a platformer instead with a single button and a smaller number of possible commands. There's way more that I wanted to put in the game, but maybe I'll revisit the idea someday.

https://itch.io/jam/gmtk-2019/rate/462506


Submitted

Really great game! The concept, story, sound and art are all fantastic. If I understood your post right You didn’t participate in last years jam, what prohibited you?

Submitted

Thanks! Missed out last year due to vacation. This year was perfect timing thankfully.

Submitted

I’m Cameron H, and I’ve been making short indie games for a bit over six months. In that time, I’ve made eight games, including my latest one; Tunnel View; https://justcamh.itch.io/tunnel-view

Like most others on this thread, I wanna make a job out of indie game dev, so I’ve recently been building up a social media profile, and doing my best to post *frequently* which is harder than you’d think. 

So bout this game, I made the stupid mistake of planning ahead. May sound sarcastic, but I’d made a plan of what game I would make, then the theme didn’t suit the idea at all. So then I naturally spent hours trying to squash my existing idea into the theme, instead of building something around the theme. After wasting the first few hours, I thought of some ideas, and stuck with 1 Dimensional. 

I knew that this would be a puzzle game, but the most puzzling part was deciding what the game should be like and the challenges associated. Colours had to be the core focus, since shapes can’t be shown in 1D. Then I came up with mirrors, that was a beautiful mix on the idea. That’s hopefully a long enough talk, see you round! 

Submitted

Fantastic game friend! Hard as balls at first but I got a hang of it after a while. The idea is so original, really good job. Eight games in six months to me is crazy. I’ve been working in unity for about two years but only completed ONE game

Submitted (1 edit)

Oof, I never said those eight games were completed. A lot of them lack closure and aren’t completely polished. I think it’s a good idea to just post them, even if they’re not completely done. Also don’t overscope, but I know this is easier said (written?) than done. My games are very small, and I like em that way, it’s harder to get sick of developing them cos there’s always something new to do. Also, thanks for playing! =)

Submitted(+1)

Yeah one of my biggest problems is that I usually come up with a small game idea that soon snowballs into something way too big. That’s why this game jam has been so good for me; I had to keep it small and simple or I wouldn’t have enough time to finish

Submitted (1 edit) (+1)

Hi, we are Team Catwheel and I am Erdal Ural. Here is what we look like in real life:

I'm the guy on the left. The cute lady in the middle is our game artist and my wife İdil and the guy on the right is our friend Umur. 

Umur and I met on our first day in college computer engineering department. We had similar taste in games and we were interested in making them but we didn't develop anything worth playing up until 2nd year after our graduation from college. 

My wife studied fashion design and wasn't really interested in video games until we met.

 It was the summer of 2016 when I decided to join Ludum Dare 36, I asked İdil to help me with the artwork. She is really good with photoshop and she has a good eye for aesthetics. After that first prototype we build for LD36 we started joining jams frequently and quickly after that Umur decided to give it a try and we formed up the Team Catwheel to get better at crafting video games. 

Currently İdil and I have full time jobs. And Umur is doing his own thing. Soon I will switch to a freelance deal with my current employer and hopefully we will find a way to make some money out of our games.

For this game jam İdil decided not to join because she has been working very hard lately,  therefore Umur and I had to change our roles a little bit. Usually I'm doing the main programming and Umur handles the polish and sound design (Time to time we switch around the programming roles during the jam).But this time, I had to do the artwork,  so we decided that Umur should do the heavy lifting on the programming and I can focus on polish and artwork. I glad it worked out!

The Idea for our game came from this question: "What annoys you when there is only one of?" from that we got to the idea "only one elevator!". You see we live in a 15th floor of an 18 floor apartment and there are 2 elevators and some times one of the is out of service so the whole building has only one elevator. At those time I keep complaining how stupid and inefficient its algorithm is. Then it came to my mind that what if I controlled the only elevator on the floor manually! What if I controlled it with a crank so there would be only one input! So we made the game "Smooth Elevator".

Here is the link if you are interested: https://teamcatwheel.itch.io/smooth-elevator

Submitted

Really fun game! Although pretty stressful. You’ve done a great job on the art, your wife must be proud. Too bad she couldn’t join in this time, but there’s always next year

Submitted (3 edits)

Hello everyone,

Im a game designer and this was my 1st  & the best game jam(solo),I made a game about decisions,choice and consequences. You have a life bar which is also your healthbar,fuel,ammo and score this was my take on the theme hope you guys like it.Thanks

A rating /review would be appreciated:https://itch.io/jam/gmtk-2019/rate/463255

Submitted

Great concept in your game! Really unique

Submitted (4 edits)

(edit : crikey, I've bamboozled myself and mistaken 24 hours to 12 hours, I'm quite an idiot :/)

First of all, Please execuse my bad english. English isn't my native language, Thank you.
Name's Zik, I'm preparing (kinda) for the college & university and my ultimate goal is to spread those gamedev know-hows to everyone who wants to make & improve their games!
I've began developer's career when I was like, 15? and I used gamemaker. Wee-lad me was just trying to make my own little cybertoys at the moment, lol.
Years of hardcore coding later, (merely) an year ago I've discovered the itch.io, And GMTK. They're one of my life's greatest landmarks I say.
And now, I'm developing my personal projects like tech demo and my magnum opus, At the same time I'm drawing various stuffs whenever I got inspired.

About the game --
After the jam has begun, I solo'd everything. I rushed & coded my first prototype. It was about choosing one character that had unique ability to fight in the wave-based arcade game.. But there was a problem;
While I was prototyping, I've gotten a great concern of not being able to finish all of my design goals & only thing that has adherence to the theme was the choose one character gimmick.

So, I've decided to overhaul everything and choose to develop smaller, do-able game. only merely 24 hours were left.
I've brainstormed for another good hours.. Then I've come to the conclusion of the game in which you "Compromise" the distance with your own projectile. I've brainstormed yet another time to build more mechanics upon that, Like adding the ability to deter away the bullet & mobs that can be killed with the projectile.

So that's how my game were created; It was quite a rushed project made in span of 24 hours (excluding the designing time & time when I had to go outdoors to do some library stuff etc..)
There was several design mistakes, But I'm really, very happy with the result I managed to pull off.
Plust, Thanks to this jam I could compose my (simple) music for the first time in my life, And not to mention that I've met so many awesome folks here. It was very fun & new experience overall.

I'm attaching the link, Feel free to take a look If you're curious to see the result : https://zikbakguru.itch.io/game-game-game-game

Submitted(+1)

Fantastic game! I love the art and simple concept, great job! Putting the scope too high at first is a mistake I often commit myself, but you managed the situation. I hope you reach your goals and that I can check out that magnum opus of yours in the future!

Submitted (1 edit)

Don't lose your heart.....    s

Enjoy! ;)

Me know it all knows the truth

Submitted

Hey friend! This thread is about telling something about yourself and/or your game, not only Self promo

Submitted

Hello there :D sorry about that, sooo about me this is my first game jam here, first fully developed game by me, got the idea of this game while i was taking a walk, I'm so into game development right now, I think this is what I will continue to do :D, tell me about you !

Submitted

I’m also really into game dev atm, but my studies Will always take priority and that prohibits me from really committing to developing games. I do have a lot of other passions too though! I love art in all forms, though I’m primarily a traditional artist, and I have a passion for nature. I’m really opinionated and wanted too become a politician for a while when I was like 11

Submitted

 I have a passion for nature too, nice to meet you ^-^

Submitted

It's really cool! here's ours:

https://itch.io/jam/gmtk-2019/rate/461311

Hope you'll like it, try to get all endings! =]

Submitted

Hey there! This thread is not only about self promotion, but also about about you. Please tell us a little bit about you and/or your game!

Submitted

Hey everyone! Thanks for creating this thread. It's wonderful to see so many stories and get to know the people behind the game. 

My name is Josh and I've been working in software/digital art for around 10 years now (so old!). I've been a Unity user since 2.x and as a solo developer (programmer, artist, sound design, etc) I find it the engine best suited for my needs.

As of late, my son who's 5 has been my beta tester. Seeing how he approaches the game play has been a huge eye opener and has made me change how I approach game development. He can only read a minimal amount, so he has to intuit how the game is played through its graphics, color, etc. This really forces you to think of games in the least "text heavy" way. If you game couldn't have any text would your users be able to understand its systems? It seems like a simple concept but seeing through his eyes has forced me to change how I approach game development.

My submission for the 2019 GMTKJam was C'thulhu Rises. My design goal was that if my 5yo could enjoy/beat it then it should be playable by others. I did the music in a single take on my electric guitar (hence so many mistakers),  recorded myself speaking low, guttural grunts and phrases in the Eldridge language, and used an "ink heavy" art style, all in hopes to assert that feeling of madness and power.  I got a good review from my 5yo but he did say it intimidated him a little bit as the C'thulhu character is a bit scary. This was great to hear because I really tried to focus my game on the feeling of being powerful and the only one to take on the world. You could say my attempt at the theme was more thematic than design based. 

I had a great jam and got to stretch out and make something I otherwise would never have created. Thanks for reading!


C'thulhu Rises

Only One


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