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A jam submission

HolonomyView game page

Explore the non-euclidean surface of a die, using the effects of holonomy to solve puzzles.
Submitted by Fuzzyzilla — 11 hours, 12 minutes before the deadline
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Holonomy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.6034.603
Creativity#34.6174.617
Presentation#74.7344.734
Enjoyment#104.4574.457

Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I incorporated the theme of dice by designing the player as a die pip and the levels as cubic dice which must be navigated. The user's primary interaction with the world and the focus of the game's mechanics is through rotation of space, hence roll of the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 60 to 41 of 72 · Next page · Previous page · First page · Last page
Submitted(+2)

Just brilliant throughout - each level had such a well realised atmosphere and feel, with some wonderful ambient sounds and great use of colour and simple geometric shapes which somehow made the six faces of each die feel like an entire world to explore. Particular highlights for me were Forest., which felt warm and welcoming and was just a pleasure to navigate, and Circuit., which with the flickering cube felt very creepy and dangerous. 

I'm terrible at visualising things in 3d so can't even begin to imagine how you'd do the level design for this, especially since it's so good! Levels were all completely unique feeling, with a clear focus on a particular mechanic or quirk of the concept (Freefall. stood out for this!).

Absolutely loved this from start to finish :)

Developer(+1)

Designing levels on a cube was definitely a challenge! In-engine, I set it up so that each face of the cube is layed out side by side in 2D, so picturing how they all fit together was a brain burner @~@

Thanks for playing and for the kind words :D

Submitted(+1)

This is really similar to an old Armor Games game I played that works in a similar way.

Submitted(+1)

This game is absolutely gorgeous! The level design was mid-bending, and very impressive considering the time limit. I thoroughly enjoyed this experience <3

Submitted(+1)

Wow, this game is absolutely stunning. I'm honestly blown away by how good this is. The minimalistic art style and the ambient sounds are so wonderful. The platforming is also super clean, with the controls feeling very responsive, and not to mention the small squish when you jump is such a great touch. Really well done!

Submitted(+1)

Small scope, high polish, on theme, and very creative - a perfect fit for a game jam!

Submitted(+1)

the controls were a bit fiddly but well done overall. I’ve seen a similar concept in a gamejam but this has a lot more polish

Developer

Thanks for the feedback! Anything in particular you'd like to see changed about the controls?

Submitted (2 edits) (+1)

maybe rotating the camera would work. Whether it’s letting the player rotate it or have the camera rotate as the player approaches an edge, or showing where the player will land before they jump or all them combined. The thing I found with this kind of game is guessing where you’ll go next feels a bit fiddly sometimes. It’s understandable if learning the layout of the levels is intentional. But guessing a jump can be a little frustrating from time to time. It’s a solid entry, overall. I like the rain idea a lot as well.

Developer

Woah, thank you very much for the thoughtful response! I agree that the camera could use some work, especially in levels like Maze where you have to make jumps around corners. I'll see what I can do, and add that to the list of post-jam fixes! Thanks!

Submitted(+1)

This was really enjoyable to play, we love the simplicity and the tone you created. Great BGM and fun gameplay! We left you a rating, feel free to check out our game too!  

Submitted(+1)

This is my new favorite game of the jam so far. Congratulations!!! This is honestly amazing.

Developer

Thanks, I'm honored!!

Submitted(+1)

Really cool idea

Submitted(+1)

OMG. I wish I could have come up with this one. F*ck'n brilliant. Some blend of FEZ and Limbo, with amazing atmosphere, simple gameplay and just all around smart and fun puzzles. Top marks!

Developer

Thank you for the kind words!! I'm glad you enjoyed playing :D

Submitted(+1)

An amazing game. I loved the polish, the visual atmosphere, and the puzzle mechanic. 10/10 my favorite game so far.

Developer

I'm glad you enjoyed it, thanks for playing :D

Submitted(+1)

Wow. This is one of the most well polished visually and game mechanic wise games I've seen in this jam. You did an exceptional job at combining both 2D and 3D to make a really clever puzzle platformer. Well Done!

Developer

Thanks!! It was a challenge to put 2D physics in a 3D environment, lots and lots of math in the background but it was a fun challenge to put together!

Submitted(+1)

This is so beautiful! The 3D die-shaped stage is genius and  opens so much more possibilities. Really well-designed puzzles combined with an atmospheric environment makes me want more and more of this game. One of the best games I've played so far. Awesome work!

Developer

Thank you so much! :D

Submitted(+1)

Unique theme implementation! The presentation and gameplay felt really good, and the game was fun overall. Nice work!

Submitted(+1)

Now this is a good use of the theme! When I jumped over the edge for the first time, everything clicked and I knew this was a great premise for a platformer. The art was super clean and suprisingly atmospheric too - especially the raining level.

I definitely think this could be a full game. It doesn't even really need to be dice themed, just the platforming inside a cube idea would be super interesting to explore fully.

Good luck for the future and great job on this :)

Submitted(+1)

Very interesting take on the theme, i quite liked it, made for some rather fun puzzles, the aesthetic was incredible as well, and the atmosphere on point x3
must be one of my favorite entries

Developer

I'm glad you liked it! Thanks for playing :D

Submitted(+1)

Clean and pleasing art style. Feels good to flip the direction of the level when moving. Great audio and presentation. Keep up the good work man!

Developer

Thank you!

Submitted(+1)

This loosely fits the theme, but it's awesome! Also, I see you use Godot... Great job!

Developer (1 edit)

Glad you enjoyed it! I admit the end product is a bit overly creative with the theme, but I wouldn't have thought of it if not for that prompt!

Submitted(+1)

i love how gravity changes depending the path you follow through the dice! good presentation and visuals!

Submitted(+1)

Great!

Viewing comments 60 to 41 of 72 · Next page · Previous page · First page · Last page