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When the number of digits is the maximum, you can create all glyph shapes. You can try any glyph you like!
Also, regarding the UI idea, your 'undo' will be difficult to implement due to the specs of this game script. And, it is possible to jump the cursor to the current character, but I forgot the source code :p so I hope to be able to use it in the next game or later. Thanks for the feedback.
Nice one! I thought it would be easy. Once the game started, it was moderately challenging and enjoyable. I liked the cute illustrations when I cleared the game.
The first thing that bothered me was that there was no "Undo" function, and the second thing was that it was hard to understand the rules about the "weight" that can be pushed and the "weight" that falls into the hole , because of the different behavior of each object.
It's useful to right-click to mark X (I didn't know that until halfway through). The method of verifying the results of trial and error is logical, which I felt the same design philosophy of your "Understand".
I watched your Twitch stream. It may be late, but I've made the source code open to the public.
I didn't really want to show it to the public, since it's a jam work and there's unused code in the source, but if it's useful.
Ah, thanks. I'd been playing for a few dozen minutes and hadn't noticed this at all, perhaps because of the textures.
This seemed to be the only place I got stuck, and after that, I was able to finish the game smoothly. Nice game :)