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(2 edits) (+1)

maybe rotating the camera would work. Whether it’s letting the player rotate it or have the camera rotate as the player approaches an edge, or showing where the player will land before they jump or all them combined. The thing I found with this kind of game is guessing where you’ll go next feels a bit fiddly sometimes. It’s understandable if learning the layout of the levels is intentional. But guessing a jump can be a little frustrating from time to time. It’s a solid entry, overall. I like the rain idea a lot as well.

Woah, thank you very much for the thoughtful response! I agree that the camera could use some work, especially in levels like Maze where you have to make jumps around corners. I'll see what I can do, and add that to the list of post-jam fixes! Thanks!