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A jam submission

HolonomyView game page

Explore the non-euclidean surface of a die, using the effects of holonomy to solve puzzles.
Submitted by Fuzzyzilla — 11 hours, 12 minutes before the deadline
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Holonomy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.6034.603
Creativity#34.6174.617
Presentation#74.7344.734
Enjoyment#104.4574.457

Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I incorporated the theme of dice by designing the player as a die pip and the levels as cubic dice which must be navigated. The user's primary interaction with the world and the focus of the game's mechanics is through rotation of space, hence roll of the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 72 · Previous page · First page
Submitted(+1)

Wow! This game was so interesting! I wish there were more levels!

Developer

I'm glad you enjoyed! Definitely could've allotted more time for level design, but making the physics work and feel nice took a bunch of time! Not to mention the challenge of designing good levels on the surface of a cube x)

Submitted(+1)

This is a really nice concept and very polished for a 2 day game jam and the gravity is very good.

Overall, this is a really good game and I implore you to continue making games of this quality.

Submitted(+1)

This is so clever and beautiful. Exactly the kind of game, I like to play. With simple means, it creates an excellent atmosphere, with this relaxing forest level and later the last level where it intensifies with the humming and the occasional crackling of the core. Short enough to play through in the jam and still telling a little story. Great job, an excellent enty.

Submitted(+1)

Well thought out puzzles with a unique mechanic. I really love the atmosphere you created with this game. Each puzzle feels different which i appreciate. In later puzzles i got stuck and it took me a little time to find the solution. The player character fell amazing to control. The sound was a bit buggy. I don't know if that was intentional, but it broke the mood a bit. Overall i think this is a amazing submission. Great job!

Developer

Thank you! I was really proud of the physics and visual/sound design. Unfortunately the audio glitches are a limitation of the game engine (although they were intentional in level 6!), but the downloadable version doesn't have that issue.

Submitted(+1)

Great game, highly atmospheric. The concept was good, but I felt that the levels themselves could have been better - the first few levels don’t really require you to think, as just going whereever you physically can is enough to beat them, and the 5th and 6th levels are both more of a navigation challenge than a thinking puzzle. But this game was still absolutely great for a jam (and in general!). The visuals were excellent (although some anti aliasing really wouldn’t hurt), the sound design was highly immersive, and the game was very polished. Good game.

Submitted(+1)

Cool really love the art style

Submitted(+1)

I enjoyed the art style and sfx very much! Also I liked the way to manipulate the gravity by moving between faces, A bit tricky but not too difficult.The level design is really well polished!

Submitted(+1)

Cool!

Submitted(+1)

Ohh Dude....The Music and the visuals got me.....that was so amazing.....the change in ambient according to different levels got me curious to explore next level. i got stuck on forest coz.....i am bad at puzzle games....but overall a great entry

https://pih-interactives.itch.io/god-plays-dice  

check out our game as well....!!

Developer

I'm glad you liked the atmosphere! I'll play yours soon :D

Submitted

frankly just a beautiful game. the atmosphere the art and sounds produce is top notch. while the level design can get a bit tough to follow at times, i really enjoyed figuring it out! amazing job

Submitted(+1)

Alright,  I know the screenshots are pretty explicit. But as soon as I started to play and I "got it" (took like 1 sec) I chuckled in a "oh... this is it!" moment. Amazing game, excellent execution. great use of theme, beautiful game. Great challenge, just super polished all around. Nice progression between the levels, I thought it was perfect sized for a jam, but with clear potential for further expansion.

It was interesting to have no music, pure ambient, it worked really well with the feel.  I think this is a winner, well done! (Oh and the whole perspective was so crazy, it often felt like there were much more than 6 sides (especially due to direction shifts) I don't know how you designed those levels, but hats off! Mind boggling stuff! Cheers.

Developer

Wow, thank you so much for the kind words! I'm really proud of how the levels and atmosphere turned out. Level design on a cubic world was definitely a unique challenge, especially given that I programmed it such that the level geometry is laid out flat in the editor and gets wrapped up into a cube during runtime. Trying to picture how the faces connect to each other was a puzzle in itself!

(+1)

This was lots of fun. This could be expanded to a full sized game if you wanted.
You could add different dice shapes
A camera that could view the level would be nice 
I loved the vibe of the dice world 'corrupting'/getting angry as you progress.

Submitted(+1)

Incredible concept and execution, loved every bits of it

Developer(+1)

Glad you enjoyed, thanks for playing!

(1 edit) (+1)

This was awesome experience, my head hurts but its totally worth it!

(+1)

Finally beat it! Thanks for letting me be your "does it work on a windows box" tester. :) Really enjoyed the last level, that was a great culmination puzzle after all the others. Super impressive work for 48 hours.

It plays like Fez but it feels like Portal.  You can put that on the advertising. :)

Submitted(+1)

This game is incredible. Really gave me nostalgic for Fez. Love your implementation of theme. The art, sound, and music is awesome. Different visuals for different levels is great and the puzzles were fun. I love the squash and stretch of the player dot, really gave it a personality. Fantastic job.

Submitted(+2)

The atmosphere is amazing, very snappy controls

Submitted(+1)

Very polished

Submitted(+1)

Awesome game! Can you show me how you were able to make the ball switch faces of the cube?

Rated your game, keep it up!

Developer(+2)

I'm glad you liked it! The effect of changing sides was achieved by laying out the cube in a 2D world and using 2D physics on that, along with some very meticulous placing of portals on the edges of each die face that change the player's position to the appropriate side as mapped to 2D and adjusting their orientation accordingly. Quite the challenge to pull off, but I think it turned out nicely! I plan on open-sourcing this pretty soon, if you're interested.

(+1)

realy creative game, and i love the diffrent style every level had

Viewing comments 20 to 1 of 72 · Previous page · First page