Great idea amazing job!!!
YardenZ
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The problem I talked about was the bar and the movement.
I love the 'bigger tongue' but it was hard to control a bit, and it took me a long time to understand it through my mouse. I didn't finish the game; it was a bit too hard for me (I'm not a good gamer). I didn't understand how to kill anything, so all the doors with the enemy countdown were locked for me. I love the shooting bubble. It was really cool, but I didn't understand how it helped me. I was able to shoot this on one of the enemies and make him stop shooting me. That's all I figured out. I probably missed something.
This really cool game. I love the design, but I had the same problem with it. The tongue mechanism (when the gum acts like a tongue or a snack) didn't feel good, and the snack bar looked half full when I didn't have move gum to use.
he movement was good on a small screen, but when I expanded the screen, the character stuck a bit maybe this is my computer...
Thank you for the replay. I agree with you. This is my first time making my main mechanic in a game based on physics, and the system didn't build so well, so I hope to have time and study it more so I can fix this. In my mind the player wasn't supposed to collide with the elements in the room, but I forogt change the player tag so they collide and make the game mutch harder and more luck than skills. About the music, I just forgot to chack the 'loop' chack box in for the music so it plays once (I will fix it after the jam).
I'm really glad you got to the end and found the bill cipher reference. I'll try to add him to some of my projects just for Easter eggs.
This is really cool game the animation look AMAZING!!! All the art is looking so good amazing job. i had few problems like I didnt understand at first how to play the expnation in the touturial was too long for me, i wish the game would teach me as i play the game but this is a game jam so i get it but for next game i think it can be better. and i have same problems with the UI elements (i have really width screen), they didn't fit well on my screen...
I think u can fix it if u would change the "Canvas Scaler" to "Scale with Screen Fit" and then u will write the resulotion you test the game with and then make sure the match slidder will be all the way to the Height couse in comupter games u want the game will fit to the Height and not the Width couse the Widht in must cases are the game.
Sorry for the long replay... but you have really good game
I love the music and the art; it looks really cool. I had a few problems with the game, like: I wish there was a tutorial that says what the goal is because in the beginning I didn't use any weapons and only blocks, and I felt like I was going to lose because I didn't understand how the game works. I also had a bug where one of the robots had stock in place after he broke the block stone, and I don't have any weapons on the screen. I can't read the game or the level.
Yourwelcome. It's hard to explain, but I will try. The jump fall is a bit too fast; when I jump, the character goes up and starts slowing down, and when it gets to the end, the character starts speeding up and it makes the jump feel weird. The movement itself looks good, but I think the animation sequences make the character look like it goes one step forward and one backward, and it makes me feel like the character is a bit giddy.
First of all, thank you for planning the game, and I'm glad you enjoy most of it. I agree the 3rd level has the same problems. I tried fixing that, but the export ended after the submission date, so... The player sould not be colIid with the background element i forgort give the player the 'player' tag in unity...
I upload a new version, I wasn't able to publish it couse the export took too long.
if you will have time I would love to know what do you think about it... newest version