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Dice Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1677 | 3.250 | 3.250 |
Enjoyment | #1943 | 2.875 | 2.875 |
Overall | #2459 | 2.875 | 2.875 |
Presentation | #3467 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a dice, need to roll for movement, filling up magic and score
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I loved the concept, nice interpretation of the theme! Out of all the games I haven't seen any using the "Roll of the dice" similar to how you did! The idea was very well executed and I had a good time with this :) Keep it up!
Thank you so much, I'm glad you liked it.
Nice idea! very easy to understand! I found that if you fall off you keep falling, and the arrows a bit difficult to dodge, but had lots of fun!
Thanks for playing and commenting. Yes, protection at the sides was one of the things I didn't manage to do in time before submission. With the arrows, timing is crutial, because you have to do a jump with much force in the right moment. When I made the video after submitting the game I had the feeling, that I was timing my moves after a beat, maybe I will change this into a rhythm game after the jam :-D
Really fun idea! It was a bit tricky to control the jump and I didn't really understand how the curse/powerup system worked, but there's definitely a degree of strategy in choosing which direction to roll and how far when you consider how you regain mana.
Thanks for your comment. First I went with a system that tilts the cube/die cleanly over an edge, but the physics/torque impulse thing somehow felt better, though ist hard to master. I think the movement would work better on a mobile device, if it was done by swiping. Then the force would by determined by swipe length or speed. It definately makes sense to time your powerful jumps/rolls to dodge the projectiles of the enemies.
really fun game!