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Dice Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2195 | 3.063 | 3.063 |
Enjoyment | #2270 | 2.750 | 2.750 |
Overall | #2751 | 2.771 | 2.771 |
Creativity | #3651 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You exploit the roll of the dice for profit.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's a very simple clicker game but there's just something naturally addicting about clicker games that made me unlock every upgrade. I do wish there was some sort of final goal like, say, 1 million, but if you just want to count the final upgrade as the final goal, that still works. There was also some wonky pricing on some of the upgrades like how dice machines are ineffective because you can use dice masters to get 3 times what you would get with dice machines with a lower price. However, I kinda like this. It adds a level of strategy where you need to figure out if the upgrade you're using is actually optimal. Good Job!
Thank you for your feedback! In future jams, I will try to do some balancing and I may add an objective for future jams.
Good clicker, being a fan of idle/clickers I had to try it. There was a problem with the biggest upgrades, but I read someone already pointed that out. But nice job overall, had a good time with it!
Thanks!
nice concept I would not have thought of it at all.
but just a comment, you should have made the prices increase when you buy an item because for example the dice machine is not worth it at all, it's better to buy several dice-masters
Thank you for the feedback! I would've made them increase but the text is such a hassle to deal with.
It look nice for a clicker game and the basic concept is well executed, it would have be nice to have more sfx or some sort of sound since it's a clicker game.
Thank you for your feedback! I will try to add more sound effects to my future games.
Pretty good game! despite the simple mechanics of the game and art works, it was vibe experience :)
I have a balance question because I can buy 10 dice/sec for 1,800 and 20 dice/sec for 12,000, although this can actually be bought for 3,600
Thank you for your feedback! I might try to balance things further on future games.
This game kept me playing for a whole 10 minutes. Good job!
Thank you!
Nice! It would be cool to have more dice-oriented features incorporated, but I like the polish of this. I found a bit of an exploit in the fact that multiple buttons (Space, Enter, Numpad Enter, and Left Click) all result in an additional roll, so you can go obscenely fast by spamming all four with both hands haha. Not sure how one would go about preventing this exploit, maybe forcing the user to choose only one input method?
Thank you for your feedback! I would add more if we had a longer jam and I never noticed the exploit, so thank you for discovering it and I will try not to make this mistake again in future jams.
Hey, pretty cool stuff. I love the "cookie clicker vibe". The only addition/feedback I'd have is that the clicking sound effect can get pretty annoying if I press it a lot (sooo a sound turn off or volume slider feature might help). Also I'd add some sort of sound for when you have bought the auto-clickers and don't click it yourself anymore. It gets pretty quiet. But all in all I like the clean design, the color values are nice and the control feels good. :D
Thank you for your feedback! I will try in future jams to improve the audio so thank you for bringing this to my attention.