It's a very simple clicker game but there's just something naturally addicting about clicker games that made me unlock every upgrade. I do wish there was some sort of final goal like, say, 1 million, but if you just want to count the final upgrade as the final goal, that still works. There was also some wonky pricing on some of the upgrades like how dice machines are ineffective because you can use dice masters to get 3 times what you would get with dice machines with a lower price. However, I kinda like this. It adds a level of strategy where you need to figure out if the upgrade you're using is actually optimal. Good Job!
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Dice Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2195 | 3.063 | 3.063 |
Enjoyment | #2270 | 2.750 | 2.750 |
Overall | #2751 | 2.771 | 2.771 |
Creativity | #3651 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You exploit the roll of the dice for profit.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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