died with 1 second left on the timer. Still lost
CE Studio
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It's an interesting concept for sure, and matches the theme pretty nicely, but unfortunately I found this to be a somewhat broken experience. From the get-go, there are only five levels to play, but for some reason regardless of if you hit Play or pick level 0 from the level select, it will only cycle through four of them (1-4), with Play loading you into level 1 instead of level 0. As a result, I was at a loss for what to do initially because the brief and control list that occurs when you load up level 0 didn't appear for me.
I did eventually get a handle on the gameplay loop, and while it lasts it's an interesting time. With a little further exploration of this concept I could see a really fun and tricky game coming out of it. However, some major mechanics are apparently bugged or unclear. Regardless of if you complete or fail a level, you can hit the play button to move on to the next (where you'd expect a fail state to only allow a restart), and in level 4 the bullet counter is broken. It starts you with three bullets with which to kill four enemies, however when you land a shot on the third enemy it magically grants you a fourth bullet. Half the time, though, the level will slap a fail screen on you as you fire your final shot, making a hit on the final enemy pointless.
Outside of the bugs, I found a few things about the visual and collision side of things to be a little rough. There's a nice trajectory line on the player telling you which direction your bullet will travel, but it's far too short to reliably line up an angled shot. I also feel that the hitboxes on the bullets are a bit too large for the level designs on display here. It wouldn't be too bad normally I think, but when you slip an enemy into a single-tile alcove and have to land an angled shot past the corner of a wall, the larger hitbox on the bullets can really bite you.
Overall, as stated, the concept here isn't bad at all; it's just unfortunately marred by a few glaring bugs and the sadly short duration of the whole thing. With some expansion, fixes, and more interesting level layouts, I could see this really going somewhere!
Well, the scares certainly got me! I laughed too at the horns bit. But then... I got stuck. I managed to gather stuff from outside, buy some tables, and place things on said tables in my shop, but they would just disappear randomly with no feedback at all that anything of substance had actually happened. My coin count didn't even go up. So I'm not entirely sure what it wants from me past that.
Ok, this is a fun little time. The hand-drawn art is really super charming, and a lot of the UI sounds being just your voice is a fun decision. The gameplay is pretty solid too, having to keep track of all the closest players and what obstacles stand between you and them. Plus that darn dog lol. I feel so bad though, because I kept getting poor Helga out first every single round
-- Epsilon
Interesting premise, but I got stuck very quickly and could only figure out the dynamite and fish trophies. With your apparent number of possible actions so low and the lightbulb exploding immediately before I can figure out what else it does (since clicking on it DOES rotate it), I'm not really sure where else to go with this.
-- Epsilon
Believe it or not, it was Clarence's decision to hard-code a 20FPS framerate. Despite Bubsy3D running smoother than that. The huge spikes you got, on the other hand, were in fact WebGL being wack. We have since added a .exe download which should run much better.
Glad you enjoyed the game otherwise!
- Epsilon
















Yeah uhhh