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CE Studio

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A member registered Apr 30, 2020 · View creator page →

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died with 1 second left on the timer. Still lost

It's an interesting concept for sure, and matches the theme pretty nicely, but unfortunately I found this to be a somewhat broken experience. From the get-go, there are only five levels to play, but for some reason regardless of if you hit Play or pick level 0 from the level select, it will only cycle through four of them (1-4), with Play loading you into level 1 instead of level 0. As a result, I was at a loss for what to do initially because the brief and control list that occurs when you load up level 0 didn't appear for me.

I did eventually get a handle on the gameplay loop, and while it lasts it's an interesting time. With a little further exploration of this concept I could see a really fun and tricky game coming out of it. However, some major mechanics are apparently bugged or unclear. Regardless of if you complete or fail a level, you can hit the play button to move on to the next (where you'd expect a fail state to only allow a restart), and in level 4 the bullet counter is broken. It starts you with three bullets with which to kill four enemies, however when you land a shot on the third enemy it magically grants you a fourth bullet. Half the time, though, the level will slap a fail screen on you as you fire your final shot, making a hit on the final enemy pointless.

Outside of the bugs, I found a few things about the visual and collision side of things to be a little rough. There's a nice trajectory line on the player telling you which direction your bullet will travel, but it's far too short to reliably line up an angled shot. I also feel that the hitboxes on the bullets are a bit too large for the level designs on display here. It wouldn't be too bad normally I think, but when you slip an enemy into a single-tile alcove and have to land an angled shot past the corner of a wall, the larger hitbox on the bullets can really bite you.

Overall, as stated, the concept here isn't bad at all; it's just unfortunately marred by a few glaring bugs and the sadly short duration of the whole thing. With some expansion, fixes, and more interesting level layouts, I could see this really going somewhere!

Tosting

✨ continuity! ✨

Unfortunately our third team member had to drop out due to college stuff this year. They were the one who planned the initial game idea so eps and I had to fill in the gaps. Ended up with a fair bit less than what we wanted, and the way the date sections turned out is mostly because of that

Oof, must have forgotten to bind that

Hopefully should be fixed 

dang, controller only

You haven't made the game page public

heheheha I broked it


gotta love mixamo animations

I have a turt to stomp. Perchance.

What spots tripped you up? -c

(1 edit)

would not be surprised if this is the game to finally beat Znedd at his own jam. 12/10 would shove a transparent green horse through a wall again.

the last jump is probably a little hard and the framerate is absolute garbage, but otherwise 10/10

genuinely can't tell what I'm supposed to do

Unfortunately, the gameplay kinda just ends up being "walk through the door you just came out of over and over until the staircase appears"

busibdiuasybdujabsudbasioudbasjdn

https://itch.io/updates/update-on-nsfw-content

Controls are listed on the game page!

Absolutely beautiful. I think I got about 22 or so tables successfully served before the wandering patron got stuck on top of my head and I could no longer move in most directions.
-- Epsilon

i done got crimecaught in my own houseroom :(
-- Epsilon

Well, the scares certainly got me! I laughed too at the horns bit. But then... I got stuck. I managed to gather stuff from outside, buy some tables, and place things on said tables in my shop, but they would just disappear randomly with no feedback at all that anything of substance had actually happened. My coin count didn't even go up. So I'm not entirely sure what it wants from me past that.

Ok, this is a fun little time. The hand-drawn art is really super charming, and a lot of the UI sounds being just your voice is a fun decision. The gameplay is pretty solid too, having to keep track of all the closest players and what obstacles stand between you and them. Plus that darn dog lol. I feel so bad though, because I kept getting poor Helga out first every single round
-- Epsilon

Interesting premise, but I got stuck very quickly and could only figure out the dynamite and fish trophies. With your apparent number of possible actions so low and the lightbulb exploding immediately before I can figure out what else it does (since clicking on it DOES rotate it), I'm not really sure where else to go with this.
-- Epsilon

Incompatible with wine, so can't run on linux

Kinda wish there was an endless mode. Very fun

I'm not... exactly sure what I just played. But it was fun.

ok went into the game files and realized it was just a renamed godot exe so was able to run it with wine

...then promptly fell through the ground when I tried to use the tree

Yeah uhhh
Not able to get this one to run :P

Believe it or not, it was Clarence's decision to hard-code a 20FPS framerate. Despite Bubsy3D running smoother than that. The huge spikes you got, on the other hand, were in fact WebGL being wack. We have since added a .exe download which should run much better.
Glad you enjoyed the game otherwise!
- Epsilon

Being a furry artist comes with the "adhd" status effect, unlocking the "unhealthy levels of hyperfocus" ability

0/10 why do I have to kill the hot bug men /j


very good game!

game doesn't seem to launch

The voice acting is perfect

Game? No. This is a work of art of the highest caliber. To merely call this a game would be a grave disservice to the medium as a whole. Thank you for bringing this creation to life.

interesting

I meant more... "where is the goal"

can't make it past level 6 since there's no directions