Absolutely beautiful. I think I got about 22 or so tables successfully served before the wandering patron got stuck on top of my head and I could no longer move in most directions.
-- Epsilon
CE Studio
Creator of
Recent community posts
Well, the scares certainly got me! I laughed too at the horns bit. But then... I got stuck. I managed to gather stuff from outside, buy some tables, and place things on said tables in my shop, but they would just disappear randomly with no feedback at all that anything of substance had actually happened. My coin count didn't even go up. So I'm not entirely sure what it wants from me past that.
Ok, this is a fun little time. The hand-drawn art is really super charming, and a lot of the UI sounds being just your voice is a fun decision. The gameplay is pretty solid too, having to keep track of all the closest players and what obstacles stand between you and them. Plus that darn dog lol. I feel so bad though, because I kept getting poor Helga out first every single round
-- Epsilon
Interesting premise, but I got stuck very quickly and could only figure out the dynamite and fish trophies. With your apparent number of possible actions so low and the lightbulb exploding immediately before I can figure out what else it does (since clicking on it DOES rotate it), I'm not really sure where else to go with this.
-- Epsilon
Believe it or not, it was Clarence's decision to hard-code a 20FPS framerate. Despite Bubsy3D running smoother than that. The huge spikes you got, on the other hand, were in fact WebGL being wack. We have since added a .exe download which should run much better.
Glad you enjoyed the game otherwise!
- Epsilon
The levels repeating is actually intended. The first five levels are hardcoded as a tutorial of sorts, and then it starts giving you random ones. The original idea for the game was a random gauntlet against the clock (hence why it never ends) but we ran out of time before adding the timer. Sorry.
And yeah, I would have hoped that the board could have been a bit faster and tighter but apparently Godot's physics are wack.
- Epsilon