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The Drop Cup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5242 | 1.856 | 2.625 |
Presentation | #5383 | 1.945 | 2.750 |
Overall | #5569 | 1.915 | 2.708 |
Creativity | #5726 | 1.945 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the world around your vehicle instead of the vehicle itself
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I agree that the controls could be tightened up a bit. I don't know if it's possible to beat the game or not; I played for a while but started to notice repeated levels and stopped once I got bored. The mechanics that are there are good but I feel the game needs a bit more to stay interesting for me. I also personally felt like the music didn't fit the game, but that's just my preference. Overall, good work---mostly fun to play and feels very polished!
The game doesn't actually end, unfortunately. We planned for there to be a timer that issued a game-over after it ended and counted up your completed levels, but we didn't have time for it.
- Epsilon
The idea is clever and intuitive! I liked that you chose to play with a few very different mechanics (eg. buttons, multiple vehicles, time-based gates) to show off how this concept could be used in a variety of cool ways.
I agree with the below commenter that I didn't love the start on that one level where you instantly die. The interaction between multiple vehicles and buttons felt a bit strange too.
Also, the menu design is super slick!
this game is def a rage quit game lol XD
Neat idea that fits the theme pretty well. Somehow, levels started repeating for me? After encountering the same level for the third time, I decided to call it a day.
I feel like the controls could use a little more friction and that one level where you started out dying if you didn’t start to rotate the board immediately felt a little rude. Otherwise, some pretty fun levels.
The levels repeating is actually intended. The first five levels are hardcoded as a tutorial of sorts, and then it starts giving you random ones. The original idea for the game was a random gauntlet against the clock (hence why it never ends) but we ran out of time before adding the timer. Sorry.
And yeah, I would have hoped that the board could have been a bit faster and tighter but apparently Godot's physics are wack.
- Epsilon