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Neat idea that fits the theme pretty well. Somehow, levels started repeating for me? After encountering the same level for the third time, I decided to call it a day.

I feel like the controls could use a little more friction and that one level where you started out dying if you didn’t start to rotate the board immediately felt a little rude. Otherwise, some pretty fun levels.

The levels repeating is actually intended. The first five levels are hardcoded as a tutorial of sorts, and then it starts giving you random ones. The original idea for the game was a random gauntlet against the clock (hence why it never ends) but we ran out of time before adding the timer. Sorry.
And yeah, I would have hoped that the board could have been a bit faster and tighter but apparently Godot's physics are wack.
- Epsilon